Class TCastleControl
Unit
Declaration
type TCastleControl = class(TPresentedControl)
Description
Control rendering "Castle Game Engine" on FMX form.
Source: delphi/fmx.castlecontrol.pas (line 64).
Hierarchy
- TObject
- TPresentedControl
- TCastleControl
Overview
Methods
| Protected | procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Single); override; |
| Protected | procedure MouseMove(Shift: TShiftState; NewX, NewY: Single); override; |
| Protected | procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Single); override; |
| Protected | procedure MouseWheel(Shift: TShiftState; WheelDelta: Integer; var Handled: Boolean); override; |
| Protected | procedure KeyDown(var Key: Word; var KeyChar: WideChar; Shift: TShiftState); override; |
| Protected | procedure KeyUp(var Key: Word; var KeyChar: WideChar; Shift: TShiftState); override; |
| Protected | function DefinePresentationName: String; override; |
| Protected | procedure Resize; override; |
| Protected | procedure DoRootChanging(const NewRoot: IRoot); override; |
| Protected | procedure SetVisible(const AValue: Boolean); override; |
| Public | constructor Create(AOwner: TComponent); override; |
| Public | destructor Destroy; override; |
| Public | procedure Paint; override; |
| Public | procedure InternalHandleNeeded; |
| Public | class procedure ProcessTasks; |
| Public | class procedure ApplicationRun; |
Properties
| Public | property ControlType default TControlType.Platform; |
| Published | property Container: TCastleControlContainer read GetContainer; |
| Published | property Align; |
| Published | property Anchors; |
| Published | property OnClick; |
| Published | property OnDblClick; |
| Published | property Height; |
| Published | property Width; |
| Published | property Size; |
| Published | property Position; |
| Published | property Margins; |
| Published | property TabStop default true; |
| Published | property TabOrder; |
| Published | property CanFocus default True; |
Description
Methods
| Protected | procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Single); override; |
|
This item has no description. | |
| Protected | procedure MouseMove(Shift: TShiftState; NewX, NewY: Single); override; |
|
This item has no description. | |
| Protected | procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Single); override; |
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This item has no description. | |
| Protected | procedure MouseWheel(Shift: TShiftState; WheelDelta: Integer; var Handled: Boolean); override; |
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This item has no description. | |
| Protected | procedure KeyDown(var Key: Word; var KeyChar: WideChar; Shift: TShiftState); override; |
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This item has no description. | |
| Protected | procedure KeyUp(var Key: Word; var KeyChar: WideChar; Shift: TShiftState); override; |
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This item has no description. | |
| Protected | function DefinePresentationName: String; override; |
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This item has no description. | |
| Protected | procedure Resize; override; |
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This item has no description. | |
| Protected | procedure DoRootChanging(const NewRoot: IRoot); override; |
|
Not needed in the end // procedure DoRootChanged; override; | |
| Protected | procedure SetVisible(const AValue: Boolean); override; |
|
This item has no description. | |
| Public | constructor Create(AOwner: TComponent); override; |
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This item has no description. | |
| Public | destructor Destroy; override; |
|
This item has no description. | |
| Public | procedure Paint; override; |
|
This item has no description. | |
| Public | procedure InternalHandleNeeded; |
|
If Handle not allocated yet, allocate it now. This makes sure we have OpenGL context created. Our OpenBackend must guarantee it, we want to initialize GLVersion afterwards etc. | |
| Public | class procedure ProcessTasks; |
|
On some platforms (Linux now) if you call Application.ProcessMessages, make sure to also call this method. E.g. while SomeCondition do begin Application.ProcessMessages; TCastleControl.ProcessTasks; end;
This does nothing on some other platforms (Windows) when it is not necessary and Application.ProcessMessages does all CGE job. | |
| Public | class procedure ApplicationRun; |
|
On some platforms (Linux now) you cannot just call Application.Run, as we need to call CGE processing regularly. So instead call this method. This ensures that engine updates / renders regularly. On some other platforms (Windows) this just calls Application.Run, which already makes engine processing correct. | |
Properties
| Public | property ControlType default TControlType.Platform; |
|
This control must always have "native style", which means it has | |
| Published | property Container: TCastleControlContainer read GetContainer; |
|
Access Castle Game Engine container properties and events, not specific to FMX. | |
| Published | property Align; |
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This item has no description. | |
| Published | property Anchors; |
|
This item has no description. | |
| Published | property OnClick; |
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This item has no description. | |
| Published | property OnDblClick; |
|
This item has no description. | |
| Published | property Height; |
|
This item has no description. | |
| Published | property Width; |
|
This item has no description. | |
| Published | property Size; |
|
This item has no description. | |
| Published | property Position; |
|
This item has no description. | |
| Published | property Margins; |
|
This item has no description. | |
| Published | property TabStop default true; |
|
This item has no description. | |
| Published | property TabOrder; |
|
This item has no description. | |
| Published | property CanFocus default True; |
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This item has no description. | |
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