Class TCircle2DNode
Unit
Declaration
type TCircle2DNode = class(TAbstractGeometryNode)
Description
Circle in 2D.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometryNode
- TCircle2DNode
Overview
Methods
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constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override; |
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function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdRadius: TSFFloat read FFdRadius; |
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property Radius: Single read GetRadius write SetRadius; |
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property FdSlices: TSFInt32 read FFdSlices; |
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property Slices: Integer read GetSlices write SetSlices; |
Description
Methods
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constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override; |
This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
This item has no description. Showing description inherited from TAbstractGeometryNode.Proxy. Converts this node to another node class that may be better supported. Typically, converts some complex geometry node (like Extrusion or Teapot) into more common node like IndexedFaceSet or IndexedTriangleSet. TShape class wraps this method into a more comfortable interface, that is TShape methods simply automatically convert geometry nodes to their proxy versions if needed. In the base TAbstractGeometryNode class, returns The resulting node's Name (if the result is not Some Proxy implementations (especially for VRML 1.0) will have to create new State (TX3DGraphTraverseState) instance along with a new geometry node. You should do this by copying the State into a new TX3DGraphTraverseState instance, and modyfying the State reference. Simply speaking, do #
State := TX3DGraphTraverseState.CreateCopy(State);
#) You should not just modify the fields of the provided State instance. (Reasoning: some proxy methods rely on getting the original State, e.g. with original MaterialBinding, not the transformed state, to work correctly.) You can modify State variable only when returning non-nil geometry. |
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procedure CreateNode; override; |
This item has no description. Showing description inherited from TAbstractGeometryNode.CreateNode. Automatically generated node properties. Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal |
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class function ClassX3DType: string; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
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property FdRadius: TSFFloat read FFdRadius; |
Internal wrapper for property Radius. This wrapper API may change, we advise to access simpler Radius instead. |
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property Radius: Single read GetRadius write SetRadius; |
This item has no description. |
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property FdSlices: TSFInt32 read FFdSlices; |
Internal wrapper for property Slices. This wrapper API may change, we advise to access simpler Slices instead. |
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property Slices: Integer read GetSlices write SetSlices; |
This item has no description. |
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