Unit CastleLivingBehaviors
Functions and Procedures
Types
Constants
Variables
Description
Behaviors for living things that have life, can be alive or dead, can fight / cooperate with each other: good for players, NPCs, creatures, bots.
Uses
- Classes
- Generics.Collections
- CastleVectors
- CastleTransform
- CastleTimeUtils
- CastleClassUtils
- CastleSectors
- CastleSoundEngine
- CastleBehaviors
Overview
Classes, Interfaces, Objects and Records
Name | Description |
---|---|
Class TCastleLiving |
Represents a living (dead or alive at given point) creature. |
Class TCastleDamage |
Damage done by something (like short-range attack of TCastleMoveAttack or missile impact of TCastleMissile). |
Class TCastleMoveAttack |
Creature that can move around (navigating the 3D world), chasing the enemy, attacking the enemy (by short-range or long-range attack), running away from danger. |
Class TCastleMissile |
Missile that flies in the given direction TCastleTransform.Direction with the given MoveSpeed . |
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