Unit CastleLivingBehaviors

Functions and Procedures
Types
Constants
Variables

Description

Behaviors for living things that have life, can be alive or dead, can fight / cooperate with each other: good for players, NPCs, creatures, bots.

Uses

Overview

Classes, Interfaces, Objects and Records

Name Description
Class TCastleLiving Represents a living (dead or alive at given point) creature.
Class TCastleDamage Damage done by something (like short-range attack of TCastleMoveAttack or missile impact of TCastleMissile).
Class TCastleMoveAttack Creature that can move around (navigating the 3D world), chasing the enemy, attacking the enemy (by short-range or long-range attack), running away from danger.
Class TCastleMissile Missile that flies in the given direction TCastleTransform.Direction with the given MoveSpeed.

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