Class TCastleMissile
Unit
Declaration
type TCastleMissile = class(TCastleBehavior)
Description
Missile that flies in the given direction TCastleTransform.Direction with the given MoveSpeed. On impact, it will hurt a living thing.
Missile may have also TCastleMissile if the missile can be destroyed in-flight (e.g. by other missile or short-range attack of TCastleMoveAttack). If the missile doesn't have TCastleMissile, it is indestructible.
Source: scene/castlelivingbehaviors_missile.inc (line 26).
Hierarchy
- TObject
- TPersistent
- TComponent
- TCastleComponent
- TCastleBehavior
- TCastleMissile
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