Class TCastleMissile

Unit

Declaration

type TCastleMissile = class(TCastleBehavior)

Description

Missile that flies in the given direction TCastleTransform.Direction with the given MoveSpeed. On impact, it will hurt a living thing.

Missile may have also TCastleMissile if the missile can be destroyed in-flight (e.g. by other missile or short-range attack of TCastleMoveAttack). If the missile doesn't have TCastleMissile, it is indestructible.

Source: scene/castlelivingbehaviors_missile.inc (line 26).

Hierarchy


Generated by PasDoc 0.17.0.snapshot.