Class TScriptNode
Unit
Declaration
type TScriptNode = class(TAbstractScriptNode)
Description
Program behavior in a scene using scripts.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractScriptNode
- TScriptNode
Overview
Methods
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procedure PostAddInterfaceDeclaration(IDecl: TX3DInterfaceDeclaration); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: string; override; |
Properties
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property FdDirectOutput: TSFBool read FFdDirectOutput; |
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property DirectOutput: Boolean read GetDirectOutput write SetDirectOutput; |
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property FdMustEvaluate: TSFBool read FFdMustEvaluate; |
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property MustEvaluate: Boolean read GetMustEvaluate write SetMustEvaluate; |
Description
Methods
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procedure PostAddInterfaceDeclaration(IDecl: TX3DInterfaceDeclaration); override; |
This item has no description. Showing description inherited from TX3DNode.PostAddInterfaceDeclaration. This will be always called by VRML parsers after adding new item to our InterfaceDeclarations. In this class, this simply adds IDecl.FieldOrEvent to our normal fields/events by IDecl.AddFieldOrEvent. You may override this in subclasses to react in some special way to new fields/events, for example Script node may register here to receive notification when input event is received. |
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procedure CreateNode; override; |
This item has no description. Showing description inherited from TAbstractScriptNode.CreateNode. Automatically generated node properties. Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal |
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class function ClassX3DType: string; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
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property FdDirectOutput: TSFBool read FFdDirectOutput; |
Internal wrapper for property DirectOutput. This wrapper API may change, we advise to access simpler DirectOutput instead. |
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property DirectOutput: Boolean read GetDirectOutput write SetDirectOutput; |
This item has no description. |
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property FdMustEvaluate: TSFBool read FFdMustEvaluate; |
Internal wrapper for property MustEvaluate. This wrapper API may change, we advise to access simpler MustEvaluate instead. |
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property MustEvaluate: Boolean read GetMustEvaluate write SetMustEvaluate; |
This item has no description. |
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