Class TBlendModeNode
Unit
Declaration
type TBlendModeNode = class(TAbstractAppearanceChildNode)
Description
Customize blending (partial transparency) mode. See https://castle-engine.io/x3d_extensions.php#section_ext_blending .
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TBlendModeNode
Overview
Methods
procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property FdSrcFactor: TSFStringEnum read FFdSrcFactor; |
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property SrcFactor: TBlendingSourceFactor read GetSrcFactor write SetSrcFactor; |
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property FdDestFactor: TSFStringEnum read FFdDestFactor; |
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property DestFactor: TBlendingDestinationFactor read GetDestFactor write SetDestFactor; |
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property FdColor: TSFColor read FFdColor; |
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property Color: TCastleColorRGB read GetColor write SetColor; |
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property FdColorTransparency: TSFFloat read FFdColorTransparency; |
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property ColorTransparency: Single read GetColorTransparency write SetColorTransparency; |
Description
Methods
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property FdSrcFactor: TSFStringEnum read FFdSrcFactor; |
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Internal wrapper for property |
property SrcFactor: TBlendingSourceFactor read GetSrcFactor write SetSrcFactor; |
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This item has no description. |
property FdDestFactor: TSFStringEnum read FFdDestFactor; |
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Internal wrapper for property |
property DestFactor: TBlendingDestinationFactor read GetDestFactor write SetDestFactor; |
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This item has no description. |
property FdColor: TSFColor read FFdColor; |
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Internal wrapper for property |
property Color: TCastleColorRGB read GetColor write SetColor; |
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This item has no description. |
property FdColorTransparency: TSFFloat read FFdColorTransparency; |
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Internal wrapper for property |
property ColorTransparency: Single read GetColorTransparency write SetColorTransparency; |
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This item has no description. |
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