Class TBlendModeNode

Unit

Declaration

type TBlendModeNode = class(TAbstractAppearanceChildNode)

Description

Customize blending (partial transparency) mode. See https://castle-engine.io/x3d_extensions.php#section_ext_blending .

Source: scene/x3d/x3dnodes_castle.inc (line 29).

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdSrcFactor: TSFStringEnum read FFdSrcFactor;
Public property SrcFactor: TBlendingSourceFactor read GetSrcFactor write SetSrcFactor;
Public property FdDestFactor: TSFStringEnum read FFdDestFactor;
Public property DestFactor: TBlendingDestinationFactor read GetDestFactor write SetDestFactor;
Public property FdColor: TSFColor read FFdColor;
Public property Color: TCastleColorRGB read GetColor write SetColor;
Public property FdColorTransparency: TSFFloat read FFdColorTransparency;
Public property ColorTransparency: Single read GetColorTransparency write SetColorTransparency;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_blendmode.inc (line 37).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_blendmode.inc (line 38).

Properties

Public property FdSrcFactor: TSFStringEnum read FFdSrcFactor;

Internal wrapper for property SrcFactor. This wrapper API may change, we advise to access simpler SrcFactor instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_blendmode.inc (line 42).

Public property SrcFactor: TBlendingSourceFactor read GetSrcFactor write SetSrcFactor;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_blendmode.inc (line 44).

Public property FdDestFactor: TSFStringEnum read FFdDestFactor;

Internal wrapper for property DestFactor. This wrapper API may change, we advise to access simpler DestFactor instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_blendmode.inc (line 48).

Public property DestFactor: TBlendingDestinationFactor read GetDestFactor write SetDestFactor;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_blendmode.inc (line 50).

Public property FdColor: TSFColor read FFdColor;

Internal wrapper for property Color. This wrapper API may change, we advise to access simpler Color instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_blendmode.inc (line 54).

Public property Color: TCastleColorRGB read GetColor write SetColor;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_blendmode.inc (line 56).

Public property FdColorTransparency: TSFFloat read FFdColorTransparency;

Internal wrapper for property ColorTransparency. This wrapper API may change, we advise to access simpler ColorTransparency instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_blendmode.inc (line 60).

Public property ColorTransparency: Single read GetColorTransparency write SetColorTransparency;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_blendmode.inc (line 62).


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