Class TAsciiTextNode_1
Unit
Declaration
type TAsciiTextNode_1 = class(TAbstractGeometryNode_1)
Description
This item has no description. Showing description inherited from TAbstractGeometryNode_1.
Geometry node allowed only in VRML <= 1.0.
In VRML 1.0 shape nodes are allowed pretty everywhere, while VRML 2.0 has different idea of how shapes are handled (they must be inside Shape node), so no shape node is suitable at the same time for VRML 1.0 and VRML 2.0.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometryNode
- TAbstractGeometryNode_1
- TAsciiTextNode_1
Overview
Methods
destructor Destroy; override; |
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function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
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function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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function FontTextureNode: TAbstractTexture2DNode; override; |
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procedure FontChanged; |
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function Justify: TX3DFontJustify; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
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procedure SetText(const Value: array of string); overload; |
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procedure SetText(const Value: TCastleStringList); overload; |
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procedure SetWidth(const Value: array of Single); overload; |
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procedure SetWidth(const Value: TSingleList); overload; |
Properties
property FdString: TMFString read FFdString; |
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property FdSpacing: TSFFloat read FFdSpacing; |
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property Spacing: Single read GetSpacing write SetSpacing; |
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property FdJustification: TSFEnum read FFdJustification; |
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property FdWidth: TMFFloat read FFdWidth; |
Description
Methods
destructor Destroy; override; |
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This item has no description. |
function Proxy(var State: TX3DGraphTraverseState): TAbstractGeometryNode; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.Proxy. Converts this node to another node class that may be better supported. Typically, converts some complex geometry node (like Extrusion or Teapot) into more common node like IndexedFaceSet or IndexedTriangleSet. TShape class wraps this method into a more comfortable interface, that is TShape methods simply automatically convert geometry nodes to their proxy versions if needed. In the base TAbstractGeometryNode class, returns The resulting node's Name (if the result is not Some Proxy implementations (especially for VRML 1.0) will have to create new State (TX3DGraphTraverseState) instance along with a new geometry node. You should do this by copying the State into a new TX3DGraphTraverseState instance, and modyfying the State reference. Simply speaking, do State := TX3DGraphTraverseState.CreateCopy(State);
You should not just modify the fields of the provided State instance. (Reasoning: some proxy methods rely on getting the original State, e.g. with original MaterialBinding, not the transformed state, to work correctly.) You can modify State variable only when returning non-nil geometry. |
function LocalBoundingBox(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): TBox3D; override; |
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This item has no description. |
function FontTextureNode: TAbstractTexture2DNode; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.FontTextureNode. Should renderer setup an extra texture slot with font texture when rendering this node. This is useful for rendering Text nodes, that want to cooperate with normal texturing and shading, and additionally they want to use extra texture determined by font (not by Appearance node). |
procedure FontChanged; |
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Force recalculating the shape when font changed. For now, we don't detect font changes (e.g. when TFontStyleNode.CustomFont changed) automatically. |
function Justify: TX3DFontJustify; |
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This item has no description. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
class function ForVRMLVersion(const Version: TX3DVersion): Boolean; override; |
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This item has no description. Showing description inherited from TX3DNode.ForVRMLVersion. Some nodes are present only in specific VRML/X3D version. This functions decides it. For example some nodes can only work in VRML < 2.0, some others only in VRML >= 2.0. There are even some pairs of nodes: for example TConeNode_1 works with VRML < 2.0, TConeNode works with VRML >= 2.0. NodesManager will use this. Default implementation of this function returns always In practice I only use this function when various VRML/X3D versions specify the same node name but
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procedure SetText(const Value: array of string); overload; |
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This item has no description. |
procedure SetText(const Value: TCastleStringList); overload; |
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This item has no description. |
procedure SetWidth(const Value: array of Single); overload; |
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This item has no description. |
procedure SetWidth(const Value: TSingleList); overload; |
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This item has no description. |
Properties
property FdString: TMFString read FFdString; |
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Internal wrapper for property |
property FdSpacing: TSFFloat read FFdSpacing; |
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Internal wrapper for property |
property Spacing: Single read GetSpacing write SetSpacing; |
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This item has no description. |
property FdJustification: TSFEnum read FFdJustification; |
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Internal wrapper for property |
property FdWidth: TMFFloat read FFdWidth; |
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Internal wrapper for property |
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