Class TLineSetNode
Unit
Declaration
type TLineSetNode = class(TAbstractGeometryNode)
Description
Lines.
Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 709).
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometryNode
- TLineSetNode
Overview
Methods
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function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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function InternalCoordRangesCounts(out RangeCount: TInt32List; out SRanges, SRangeName: string; out RangeMinimumCount: Cardinal): boolean; override; |
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destructor Destroy; override; |
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function InternalCoord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override; |
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function CoordField: TSFNode; override; |
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function SkinWeightsJoints(out Weights: TVector4List; out Joints: TInt32List): Boolean; override; |
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function ColorField: TSFNode; override; |
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function InternalFogCoord: TMFFloat; override; |
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function AttribField: TMFNode; override; |
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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function Lit(State: TX3DGraphTraverseState): boolean; override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetAttrib(const Value: array of TAbstractVertexAttributeNode); |
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procedure SetVertexCount(const Value: array of Int32); overload; |
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procedure SetVertexCount(const Value: TInt32List); overload; |
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procedure SetSkinWeights0(const Value: array of TVector4); overload; |
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procedure SetSkinWeights0(const Value: TVector4List); overload; |
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procedure SetSkinJoints0(const Value: array of Int32); overload; |
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procedure SetSkinJoints0(const Value: TInt32List); overload; |
Properties
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property FdAttrib: TMFNode read FFdAttrib; |
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property FdColor: TSFNode read FFdColor; |
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property Color: TAbstractColorNode read GetColor write SetColor; |
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property FdCoord: TSFNode read FFdCoord; |
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property Coord: TAbstractCoordinateNode read GetCoord write SetCoord; |
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property FdFogCoord: TSFNode read FFdFogCoord; |
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property FogCoord: TFogCoordinateNode read GetFogCoord write SetFogCoord; |
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property FdVertexCount: TMFInt32 read FFdVertexCount; |
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property FdMode: TSFStringEnum read FFdMode; |
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property Mode: TLineMode read GetMode write SetMode; |
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property FdSkinWeights0: TMFVec4f read FFdSkinWeights0; |
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property FdSkinJoints0: TMFInt32 read FFdSkinJoints0; |
Description
Methods
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function DirectEnumerateActive(Func: TEnumerateChildrenFunction): Pointer; override; |
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This item has no description. Showing description inherited from TX3DNode.DirectEnumerateActive. Enumerate all active child nodes of given node. "Active nodes" are the ones affecting current look or collisions, e.g. from Switch node only one child will be enumerated. See Traverse for more precise definition. "Direct" means that this enumerates only direct descendants, i.e. this is not recursive. See methods like Traverse or EnumerateNodes if you want recursive behavior. This can enumerate both VRML1Children nodes and nodes within TSFNode and TMFNode fields. Default implementation in this class enumerates all Children nodes of VRML 1.0. If you need to remove some children for VRML 1.0 (e.g. for Switch or LOD nodes) or add some children for VRML 2.0 you have to override this. You do not need to call inherited when overriding this — in fact, you should not, if you want to omit some nodes. Stops and returns immediately if Func returns non-nil for some child. Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 713). | |
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function InternalCoordRangesCounts(out RangeCount: TInt32List; out SRanges, SRangeName: string; out RangeMinimumCount: Cardinal): boolean; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.InternalCoordRangesCounts. Returns an information how to split InternalCoord array into ranges. When CoordIndex = What precisely is a "range of coordinates" is not specified here. It may be a line stip, or one triangle strip, etc. — depending on the descendant. Returns Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 714). | |
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destructor Destroy; override; |
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This item has no description. Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 718). | |
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function InternalCoord(State: TX3DGraphTraverseState; out ACoord: TMFVec3f): boolean; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.InternalCoord.
Return node's list of coordinates. Returns In base TAbstractGeometryNode class this always returns Override this for descendants that have some kind of "coord" field, then this should return For VRML 1.0, coord may be taken from State, that's why we have to pass current traverse state here. Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 719). | |
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function CoordField: TSFNode; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.CoordField.
Node's "coord" field where you can place TCoordinateNode, or This gives you more possibilities than the InternalCoord and InternalCoordinates methods (as you can assign texCoord using this). However, it doesn't work for old VRML 1.0 (since they have coordinate information, but no "coord" field). Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 721). | |
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function SkinWeightsJoints(out Weights: TVector4List; out Joints: TInt32List): Boolean; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.SkinWeightsJoints. Weights and joints for the skinned animation. If skinned animation is possible on this node, returns
Read or modify them freely. Keep the counts correct:
If skinned animation is not possible on this node, returns Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 722). | |
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function ColorField: TSFNode; override; |
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This item has no description. Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 723). | |
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function InternalFogCoord: TMFFloat; override; |
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This item has no description. Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 724). | |
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function AttribField: TMFNode; override; |
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This item has no description. Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 725). | |
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function TrianglesCount(State: TX3DGraphTraverseState; ProxyGeometry: TAbstractGeometryNode; ProxyState: TX3DGraphTraverseState): Cardinal; override; |
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This item has no description. Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 726). | |
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function Lit(State: TX3DGraphTraverseState): boolean; override; |
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This item has no description. Showing description inherited from TAbstractGeometryNode.Lit.
Is this object lit, disregarding the material. Default implementation in TAbstractGeometryNode says Source: src/scene/x3d/x3dnodes_standard_rendering.inc (line 728). | |
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procedure CreateNode; override; |
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Create node fields and events. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 39). | |
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class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 40). | |
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procedure SetAttrib(const Value: array of TAbstractVertexAttributeNode); |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 49). | |
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procedure SetVertexCount(const Value: array of Int32); overload; |
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Array of counts that split the line vertexes. Exact interpretation depends on the Mode value:
Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 100). | |
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procedure SetVertexCount(const Value: TInt32List); overload; |
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Array of counts that split the line vertexes. Exact interpretation depends on the Mode value:
Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 124). | |
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procedure SetSkinWeights0(const Value: array of TVector4); overload; |
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Weights for the skinned animation. See TAbstractComposedGeometryNode.SetSkinWeights0 for details. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 136). | |
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procedure SetSkinWeights0(const Value: TVector4List); overload; |
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Weights for the skinned animation. See TAbstractComposedGeometryNode.SetSkinWeights0 for details. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 138). | |
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procedure SetSkinJoints0(const Value: array of Int32); overload; |
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Joints for the skinned animation. See TAbstractComposedGeometryNode.SetSkinJoints0 for details. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 144). | |
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procedure SetSkinJoints0(const Value: TInt32List); overload; |
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Joints for the skinned animation. See TAbstractComposedGeometryNode.SetSkinJoints0 for details. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 146). | |
Properties
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property FdAttrib: TMFNode read FFdAttrib; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 45). | |
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property FdColor: TSFNode read FFdColor; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 54). | |
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property Color: TAbstractColorNode read GetColor write SetColor; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 56). | |
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property FdCoord: TSFNode read FFdCoord; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 60). | |
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property Coord: TAbstractCoordinateNode read GetCoord write SetCoord; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 62). | |
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property FdFogCoord: TSFNode read FFdFogCoord; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 67). | |
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property FogCoord: TFogCoordinateNode read GetFogCoord write SetFogCoord; |
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This item has no description. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 71). | |
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property FdVertexCount: TMFInt32 read FFdVertexCount; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 76). | |
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property FdMode: TSFStringEnum read FFdMode; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 128). | |
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property Mode: TLineMode read GetMode write SetMode; |
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How to interpret the vertexes: as a set of strips (connected line segments), loops (connected line segments with additional segment to form a loop), or just pairs of vertexes (each pair defines a line segment). See possible TLineMode values for details. Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 130). | |
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property FdSkinWeights0: TMFVec4f read FFdSkinWeights0; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 134). | |
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property FdSkinJoints0: TMFInt32 read FFdSkinJoints0; |
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Internal wrapper for property Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_lineset.inc (line 142). | |
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