Class TCastleTerrainCombine
Unit
Declaration
type TCastleTerrainCombine = class(TCastleTerrainData)
Description
Combine (add, multiply, do maximum or minimum) two other terrain data sources. This allows to e.g. combine TCastleTerrainNoise with TCastleTerrainImage in a flexible way. For example you can use TCastleTerrainImage to force some mountains / valleys even where TCastleTerrainNoise doesn't have them.
Source: scene/castleterrain.pas (line 405).
Hierarchy
- TObject
- TPersistent
- TComponent
- TCastleComponent
- TCastleTerrainData
- TCastleTerrainCombine
Overview
Constants
| Public | DefaultOperation = opMax; |
Methods
| Protected | function GetInternalText: String; virtual; |
| Protected | procedure SetInternalText(const Value: String); virtual; |
| Protected | procedure SetName(const Value: TComponentName); override; |
| Protected | procedure TranslateProperties(const TranslatePropertyEvent: TTranslatePropertyEvent); virtual; |
| Public | destructor Destroy; override; |
| Public | procedure CustomSerialization(const SerializationProcess: TSerializationProcess); virtual; |
| Public | function PropertySections(const PropertyName: String): TPropertySections; virtual; |
| Public | procedure SetTransient; |
| Public | procedure AddNonVisualComponent(const NonVisualComponent: TComponent); |
| Public | procedure InsertNonVisualComponent(const Index: Integer; const NonVisualComponent: TComponent); |
| Public | procedure RemoveNonVisualComponent(const NonVisualComponent: TComponent); |
| Public | function NonVisualComponentsIndexOf(const NonVisualComponent: TComponent): Integer; |
| Public | function NonVisualComponentsCount: Integer; |
| Public | function NonVisualComponentsEnumerate: TNonVisualComponentsEnumerator; |
| Public | function ValueIsStreamed: Boolean; virtual; |
| Public | procedure DesignerInfo(const SList: TStrings); virtual; |
| Public | procedure DesignerWarnings(const SList: TStrings); virtual; |
| Protected | procedure DoChange; |
| Public | constructor Create(AOwner: TComponent); override; |
| Public | destructor Destroy; override; |
| Public | function Height(const Coord, TexCoord: TVector2): Single; virtual; abstract; |
| Public | procedure AddChangeNotification(const Notify: TNotifyEvent); |
| Public | procedure RemoveChangeNotification(const Notify: TNotifyEvent); |
| Public | constructor Create(AOwner: TComponent); override; |
| Public | function Height(const Coord, TexCoord: TVector2): Single; override; |
| Public | function PropertySections(const PropertyName: String): TPropertySections; override; |
Properties
| Public | property NonVisualComponents [const Index: Integer]: TComponent read GetNonVisualComponents; |
| Public | property IsLoading: Boolean read FIsLoading; |
| Published | property Data1: TCastleTerrainData read FData1 write SetData1; |
| Published | property Data2: TCastleTerrainData read FData2 write SetData2; |
| Published | property Operation: TCastleTerrainCombineOperation read FOperation write SetOperation default opMax; |
Description
Constants
| Public | DefaultOperation = opMax; |
|
This item has no description. | |
Methods
| Protected | function GetInternalText: String; virtual; |
|
This item has no description. | |
| Protected | procedure SetInternalText(const Value: String); virtual; |
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This item has no description. | |
| Protected | procedure SetName(const Value: TComponentName); override; |
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This item has no description. | |
| Protected | procedure TranslateProperties(const TranslatePropertyEvent: TTranslatePropertyEvent); virtual; |
|
Enumerate all properties that are possible to translate in this component. E.g. in TCastleLabel it will return TCastleLabel.Caption, in TCastleEdit it will return TCastleEdit.Text and TCastleEdit.Placeholder. Returns only non-empty properties, thus assuming that if current (by convention, English) text is empty, then there is no point in translating it. Moreover descendants may define boolean properties to exclude particular text from translating, e.g. TCastleLabel.CaptionTranslate, TCastleEdit.TextTranslate, TCastleEdit.PlaceholderTranslate. It is not recursive (it doesn't enumerate children properties). Use global TranslateProperties procedure to call this on a hierarchy of TComponent. You usually don't want to call this method (it is called by other engine routines). But you may find it useful to override this, if you define new component. | |
| Public | destructor Destroy; override; |
|
This item has no description. | |
| Public | procedure CustomSerialization(const SerializationProcess: TSerializationProcess); virtual; |
|
Override this method to call various methods of SerializationProcess, which in turn allows to serialize/deserialize things that are not published. This allows to serialize/deserialize with more freedom, e.g. to serialize/deserialize some private field. | |
| Public | function PropertySections(const PropertyName: String): TPropertySections; virtual; |
|
Section where to show property in the editor. | |
| Public | procedure SetTransient; |
|
Ignore this component when serializing parent's TCastleUserInterface.Controls list or TCastleTransform.List, and do not show this component in CGE editor. This simply sets csTransient flag in ComponentStyle. This is useful for children that are automatically managed by the parent, and should not be modified by user code. For example, TCastleCheckbox is internally composed from TCastleImageControl and TCastleLabel children, but we don't want to serialize or even show these children to user. Note that if you want to prevent this component from serializing as part of TCastleUserInterface.Controls list or TCastleTransform.List, but you still want it to be visible in CGE editor, then make it a "subcomponent" instead, by Note that both csSubComponent and csTransient only disable the component serialization as part of parent's lists enumerated by CustomSerialization (see internal TCastleUserInterface.SerializeChildrenEnumerate , TCastleTransform.SerializeChildrenEnumerate, TCastleTransform.SerializeBehaviorsEnumerate). If you will make the component published in its own property (which is normal for "subcomponents") then it will be serialized anyway, just as part of it's own property (like TCastleScrollView.ScrollArea). So to really avoid serializing a children component make it csSubComponent and/or csTransient, and do not publish it. | |
| Public | procedure AddNonVisualComponent(const NonVisualComponent: TComponent); |
|
Add non-visual component to this component. This is used to organize non-visual components in a tree hierarchy, in CGE designs and editor.
See also
| |
| Public | procedure InsertNonVisualComponent(const Index: Integer; const NonVisualComponent: TComponent); |
|
Insert non-visual component to this component. This is used to organize non-visual components in a tree hierarchy, in CGE designs and editor.
See also
| |
| Public | procedure RemoveNonVisualComponent(const NonVisualComponent: TComponent); |
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Removes the component previously added by AddNonVisualComponent. | |
| Public | function NonVisualComponentsIndexOf(const NonVisualComponent: TComponent): Integer; |
|
Index of the previously added non-visual component. Returns -1 if the component was not found. | |
| Public | function NonVisualComponentsCount: Integer; |
|
Count of components added by AddNonVisualComponent.
See also
| |
| Public | function NonVisualComponentsEnumerate: TNonVisualComponentsEnumerator; |
|
You can enumerate current non-visual components using loop like See also
| |
| Public | function ValueIsStreamed: Boolean; virtual; |
|
Whether the current value of this object should be written to the stream. This should be This is used by CastleComponentSerialize, which is used in Castle Game Engine for all serialization. In simple cases, this just says whether the current value of this object equals to some default value. The default implementation of this class returns Descendants that override this to sometimes return The name of this method is consistent with TPropertyEditor.ValueIsStreamed in LCL. | |
| Public | procedure DesignerInfo(const SList: TStrings); virtual; |
|
Override to add information that should be visible at design-time. Call | |
| Public | procedure DesignerWarnings(const SList: TStrings); virtual; |
|
Override to add warnings that should be visible at design-time. Call | |
| Protected | procedure DoChange; |
|
Use this in descendants implementation to notify that data (affecting Height results) changed. In the base class, it takes care to run notifications registered by AddChangeNotification. | |
| Public | constructor Create(AOwner: TComponent); override; |
|
This item has no description. | |
| Public | destructor Destroy; override; |
|
This item has no description. | |
| Public | function Height(const Coord, TexCoord: TVector2): Single; virtual; abstract; |
|
Return height for given terrain point.
Parameters
| |
| Public | procedure AddChangeNotification(const Notify: TNotifyEvent); |
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Add notification when data (affecting Height results) changes. | |
| Public | procedure RemoveChangeNotification(const Notify: TNotifyEvent); |
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Remove notification when data (affecting Height results) changes. | |
| Public | constructor Create(AOwner: TComponent); override; |
|
This item has no description. | |
| Public | function Height(const Coord, TexCoord: TVector2): Single; override; |
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This item has no description. Showing description inherited from TCastleTerrainData.Height. Return height for given terrain point.
| |
| Public | function PropertySections(const PropertyName: String): TPropertySections; override; |
|
This item has no description. Showing description inherited from TCastleComponent.PropertySections. Section where to show property in the editor. | |
Properties
| Public | property NonVisualComponents [const Index: Integer]: TComponent read GetNonVisualComponents; |
|
Components added by AddNonVisualComponent. | |
| Public | property IsLoading: Boolean read FIsLoading; |
|
Is the component during deserialization now. Note: We can't use | |
| Published | property Data1: TCastleTerrainData read FData1 write SetData1; |
|
First data for terrain heights. | |
| Published | property Data2: TCastleTerrainData read FData2 write SetData2; |
|
Second data for terrain heights. | |
| Published | property Operation: TCastleTerrainCombineOperation read FOperation write SetOperation default opMax; |
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