Class TCoordinateDoubleNode
Unit
Declaration
type TCoordinateDoubleNode = class(TAbstractCoordinateNode)
Description
3D coordinates defines using double precision floating point values.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractGeometricPropertyNode
- TAbstractCoordinateNode
- TCoordinateDoubleNode
Overview
Methods
function CoordCount: Cardinal; override; |
|
procedure CreateNode; override; |
|
class function ClassX3DType: String; override; |
|
procedure SetPoint(const Value: array of TVector3Double); overload; |
|
procedure SetPoint(const Value: TVector3DoubleList); overload; |
Properties
property FdPoint: TMFVec3d read FFdPoint; |
Description
Methods
function CoordCount: Cardinal; override; |
|
This item has no description. Showing description inherited from TAbstractCoordinateNode.CoordCount. Count of coordinates within. |
procedure CreateNode; override; |
|
Create node fields and events. |
class function ClassX3DType: String; override; |
|
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetPoint(const Value: array of TVector3Double); overload; |
|
This item has no description. |
procedure SetPoint(const Value: TVector3DoubleList); overload; |
|
This item has no description. |
Properties
property FdPoint: TMFVec3d read FFdPoint; |
|
Internal wrapper for property |
Generated by PasDoc 0.16.0-snapshot.