Class TX3DNodesCache
Unit
Declaration
type TX3DNodesCache = class(TTexturesVideosCache)
Description
Cache for X3D nodes. Descends from TTexturesVideosCache, so can also cache textures and movies.
Hierarchy
- TObject
- TVideosCache
- TTexturesVideosCache
- TX3DNodesCache
Overview
Fields
Log: Boolean; |
Methods
constructor Create; |
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destructor Destroy; override; |
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function LoadNode(const URL: String): TX3DRootNode; |
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function IsCached(const URL: String): Boolean; |
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function TryCopyNode(const URL: String): TX3DRootNode; |
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procedure FreeNode(var Node: TX3DRootNode); |
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function Empty: boolean; override; |
Description
Fields
Log: Boolean; |
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This item has no description. |
Methods
constructor Create; |
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This item has no description. |
destructor Destroy; override; |
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This item has no description. |
function LoadNode(const URL: String): TX3DRootNode; |
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Load model, just like X3DLoad.LoadNode but with a cache. URL must be absolute (not relative). Note that this should not be used if you plan to modify the model graph (for example by VRML/X3D events). In such case, the cache should not be used, as it would make all the model instances shared. For example, if you inline the same model multiple times, you could not modify one instance independent from another. |
function IsCached(const URL: String): Boolean; |
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Is the given URL cached. |
function TryCopyNode(const URL: String): TX3DRootNode; |
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If the given URL is cached, return a DeepCopy of the node from cache. Otherwise returns |
procedure FreeNode(var Node: TX3DRootNode); |
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Unload previously loaded here model. Node may be |
function Empty: boolean; override; |
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This item has no description. |
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