Class TMultiGeneratedTextureCoordinateNode
Unit
Declaration
type TMultiGeneratedTextureCoordinateNode = class(TMultiTextureCoordinateNode)
Description
Generated texture coordinates for multi-texturing. See [https://castle-engine.io/x3d_extensions.php#section_ext_tex_coord].
Hierarchy
- TObject
 - TPersistent
 - TX3DFileItem
 - TX3DNode
 - TAbstractNode
 - TAbstractGeometricPropertyNode
 - TAbstractTextureCoordinateNode
 - TMultiTextureCoordinateNode
 - TMultiGeneratedTextureCoordinateNode
 
Overview
Methods
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procedure CreateNode; override; | 
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class function ClassX3DType: String; override; | 
Description
Methods
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procedure CreateNode; override; | 
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 Create node fields and events.  | |
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class function ClassX3DType: String; override; | 
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 This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.  | |
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