Class TDebugAxis
Unit
Declaration
type TDebugAxis = class(TComponent)
Description
3D axis, as an X3D node, to easily visualize debug things. This is useful in connection with your custom TDebugTransform descendants, to show an axis to visualize something.
Create it and add the Root to your X3D scene graph within some TCastleSceneCore.RootNode. You can change properties like Position at any time (before and after adding the TCastleSceneCore.RootNode to some graph).
Hierarchy
- TObject
- TPersistent
- TComponent
- TDebugAxis
Overview
Methods
constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
Properties
property Root: TTransformNode read FTransform; |
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property Visible: boolean read GetVisible write SetVisible; |
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property Render: Boolean read GetVisible write SetVisible; deprecated 'use Visible'; |
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property Position: TVector3 write SetPosition; |
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property ScaleFromBox: TBox3D write SetScaleFromBox; |
Description
Methods
constructor Create(const AOwner: TComponent; const Color: TCastleColorRGB); reintroduce; |
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This item has no description. |
Properties
property Root: TTransformNode read FTransform; |
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This item has no description. |
property Visible: boolean read GetVisible write SetVisible; |
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This item has no description. |
property Render: Boolean read GetVisible write SetVisible; deprecated 'use Visible'; |
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Warning: this symbol is deprecated: use Visible This item has no description. |
property Position: TVector3 write SetPosition; |
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This item has no description. |
property ScaleFromBox: TBox3D write SetScaleFromBox; |
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This item has no description. |
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