Class TGeneratedShadowMapNode
Unit
Declaration
type TGeneratedShadowMapNode = class(TAbstractSingleTextureNode)
Description
Generate texture by rendering a depth (shadow) map. See https://castle-engine.io/x3d_extensions_shadow_maps.php
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TGeneratedShadowMapNode
Overview
Fields
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nested const DefaultSize = 128; |
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nested const DefaultScale = 4.0; |
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nested const DefaultBias = 4.0; |
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
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property FdUpdate: TSFStringEnum read FFdUpdate; |
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property Update: TTextureUpdate read GetUpdate write SetUpdate; |
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property FdSize: TSFInt32 read FFdSize; |
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property Size: Integer read GetSize write SetSize; |
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property FdLight: TSFNode read FFdLight; |
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property Light: TAbstractPunctualLightNode read GetLight write SetLight; |
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property FdScale: TSFFloat read FFdScale; |
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property Scale: Single read GetScale write SetScale; |
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property FdBias: TSFFloat read FFdBias; |
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property Bias: Single read GetBias write SetBias; |
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property FdCompareMode: TSFStringEnum read FFdCompareMode; |
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property CompareMode: TShadowMapCompareMode read GetCompareMode write SetCompareMode; |
Description
Fields
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nested const DefaultSize = 128; |
This item has no description. |
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nested const DefaultScale = 4.0; |
This item has no description. |
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nested const DefaultBias = 4.0; |
This item has no description. |
Methods
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constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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procedure CreateNode; override; |
Create node fields and events. |
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class function ClassX3DType: String; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
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property FdUpdate: TSFStringEnum read FFdUpdate; |
Internal wrapper for property |
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property Update: TTextureUpdate read GetUpdate write SetUpdate; |
When to update the texture contents. |
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property FdSize: TSFInt32 read FFdSize; |
Internal wrapper for property |
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property Size: Integer read GetSize write SetSize; |
This item has no description. |
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property FdLight: TSFNode read FFdLight; |
Internal wrapper for property |
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property Light: TAbstractPunctualLightNode read GetLight write SetLight; |
Warning: this symbol is deprecated.
This field is only used internally by the engine now. You should never specify any |
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property FdScale: TSFFloat read FFdScale; |
Internal wrapper for property |
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property Scale: Single read GetScale write SetScale; |
This item has no description. |
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property FdBias: TSFFloat read FFdBias; |
Internal wrapper for property |
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property Bias: Single read GetBias write SetBias; |
This item has no description. |
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property FdCompareMode: TSFStringEnum read FFdCompareMode; |
Internal wrapper for property |
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property CompareMode: TShadowMapCompareMode read GetCompareMode write SetCompareMode; |
Warning: this symbol is deprecated. This is ignored now. It was unportable and complicated to maintain. |
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