Class TAbstractSoundSourceNode

Unit

Declaration

type TAbstractSoundSourceNode = class(TAbstractTimeDependentNode)

Description

Base class for most (but not all) nodes that can emit audio data. We may introduce TSoundSourceFunctionality is needed to express exactly X3DSoundSourceObject.

Source: src/scene/x3d/x3dnodes_standard_sound.inc (line 25).

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdEnabled: TSFBool read FFdEnabled;
Public property Enabled: Boolean read GetEnabled write SetEnabled;
Public property FdGain: TSFFloat read FFdGain;
Public property Gain: Single read GetGain write SetGain;
Public property FdPitch: TSFFloat read FFdPitch;
Public property Pitch: Single read GetPitch write SetPitch;
Public property EventDuration_changed: TSFTimeEvent read FEventDuration_changed;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsoundsourcenode.inc (line 35).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsoundsourcenode.inc (line 36).

Properties

Public property FdEnabled: TSFBool read FFdEnabled;

Internal wrapper for property Enabled. This wrapper API may change, we advise to access simpler Enabled instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsoundsourcenode.inc (line 40).

Public property Enabled: Boolean read GetEnabled write SetEnabled;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsoundsourcenode.inc (line 42).

Public property FdGain: TSFFloat read FFdGain;

Internal wrapper for property Gain. This wrapper API may change, we advise to access simpler Gain instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsoundsourcenode.inc (line 46).

Public property Gain: Single read GetGain write SetGain;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsoundsourcenode.inc (line 48).

Public property FdPitch: TSFFloat read FFdPitch;

Internal wrapper for property Pitch. This wrapper API may change, we advise to access simpler Pitch instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsoundsourcenode.inc (line 52).

Public property Pitch: Single read GetPitch write SetPitch;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsoundsourcenode.inc (line 54).

Public property EventDuration_changed: TSFTimeEvent read FEventDuration_changed;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_x3dsoundsourcenode.inc (line 58).


Generated by PasDoc 0.17.0.snapshot.