Class TAbstractTimeDependentNode
Unit
Declaration
type TAbstractTimeDependentNode = class(TAbstractChildNode)
Description
Abstract node from which most (but not all) time-dependent nodes are derived.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractTimeDependentNode
Overview
Methods
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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function IsActive: Boolean; |
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function IsPaused: Boolean; |
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function ElapsedTime: TFloatTime; |
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function ElapsedTimeInCycle: TFloatTime; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property FdLoop: TSFBool read FFdLoop; |
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property Loop: Boolean read GetLoop write SetLoop; |
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property FdPauseTime: TSFTime read FFdPauseTime; |
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property PauseTime: TFloatTime read GetPauseTime write SetPauseTime; |
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property FdResumeTime: TSFTime read FFdResumeTime; |
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property ResumeTime: TFloatTime read GetResumeTime write SetResumeTime; |
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property FdStartTime: TSFTime read FFdStartTime; |
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property StartTime: TFloatTime read GetStartTime write SetStartTime; |
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property FdStopTime: TSFTime read FFdStopTime; |
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property StopTime: TFloatTime read GetStopTime write SetStopTime; |
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property EventElapsedTime: TSFTimeEvent read FEventElapsedTime; |
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property EventIsActive: TSFBoolEvent read FEventIsActive; |
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property EventIsPaused: TSFBoolEvent read FEventIsPaused; |
Description
Methods
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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function IsActive: Boolean; |
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Is the sensor enabled and running (ignoring whether it is paused). |
function IsPaused: Boolean; |
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Is the sensor paused. |
function ElapsedTime: TFloatTime; |
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Time in seconds since the sensor was activated and running, not counting any time while in pause state. |
function ElapsedTimeInCycle: TFloatTime; |
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Time in seconds since the sensor was activated and running, in this cycle, not counting any time while in pause state. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property FdLoop: TSFBool read FFdLoop; |
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Internal wrapper for property |
property Loop: Boolean read GetLoop write SetLoop; |
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This item has no description. |
property FdPauseTime: TSFTime read FFdPauseTime; |
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Internal wrapper for property |
property PauseTime: TFloatTime read GetPauseTime write SetPauseTime; |
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This item has no description. |
property FdResumeTime: TSFTime read FFdResumeTime; |
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Internal wrapper for property |
property ResumeTime: TFloatTime read GetResumeTime write SetResumeTime; |
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This item has no description. |
property FdStartTime: TSFTime read FFdStartTime; |
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Internal wrapper for property |
property StartTime: TFloatTime read GetStartTime write SetStartTime; |
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This item has no description. |
property FdStopTime: TSFTime read FFdStopTime; |
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Internal wrapper for property |
property StopTime: TFloatTime read GetStopTime write SetStopTime; |
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This item has no description. |
property EventElapsedTime: TSFTimeEvent read FEventElapsedTime; |
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This item has no description. |
property EventIsActive: TSFBoolEvent read FEventIsActive; |
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This item has no description. |
property EventIsPaused: TSFBoolEvent read FEventIsPaused; |
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This item has no description. |
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