Class TAbstractTimeDependentNode
Unit
Declaration
type TAbstractTimeDependentNode = class(TAbstractChildNode)
Description
Abstract node from which most (but not all) time-dependent nodes are derived.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractTimeDependentNode
Overview
Methods
![]() |
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
![]() |
function IsActive: Boolean; |
![]() |
function IsPaused: Boolean; |
![]() |
function ElapsedTime: TFloatTime; |
![]() |
function ElapsedTimeInCycle: TFloatTime; |
![]() |
procedure CreateNode; override; |
![]() |
class function ClassX3DType: String; override; |
Properties
![]() |
property FdLoop: TSFBool read FFdLoop; |
![]() |
property Loop: Boolean read GetLoop write SetLoop; |
![]() |
property FdPauseTime: TSFTime read FFdPauseTime; |
![]() |
property PauseTime: TFloatTime read GetPauseTime write SetPauseTime; |
![]() |
property FdResumeTime: TSFTime read FFdResumeTime; |
![]() |
property ResumeTime: TFloatTime read GetResumeTime write SetResumeTime; |
![]() |
property FdStartTime: TSFTime read FFdStartTime; |
![]() |
property StartTime: TFloatTime read GetStartTime write SetStartTime; |
![]() |
property FdStopTime: TSFTime read FFdStopTime; |
![]() |
property StopTime: TFloatTime read GetStopTime write SetStopTime; |
![]() |
property EventElapsedTime: TSFTimeEvent read FEventElapsedTime; |
![]() |
property EventIsActive: TSFBoolEvent read FEventIsActive; |
![]() |
property EventIsPaused: TSFBoolEvent read FEventIsPaused; |
Description
Methods
![]() |
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
|
![]() |
function IsActive: Boolean; |
Is the sensor enabled and running (ignoring whether it is paused). |
![]() |
function IsPaused: Boolean; |
Is the sensor paused. |
![]() |
function ElapsedTime: TFloatTime; |
Time in seconds since the sensor was activated and running, not counting any time while in pause state. |
![]() |
function ElapsedTimeInCycle: TFloatTime; |
Time in seconds since the sensor was activated and running, in this cycle, not counting any time while in pause state. |
![]() |
procedure CreateNode; override; |
Create node fields and events. |
![]() |
class function ClassX3DType: String; override; |
This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
![]() |
property FdLoop: TSFBool read FFdLoop; |
Internal wrapper for property |
![]() |
property Loop: Boolean read GetLoop write SetLoop; |
This item has no description. |
![]() |
property FdPauseTime: TSFTime read FFdPauseTime; |
Internal wrapper for property |
![]() |
property PauseTime: TFloatTime read GetPauseTime write SetPauseTime; |
This item has no description. |
![]() |
property FdResumeTime: TSFTime read FFdResumeTime; |
Internal wrapper for property |
![]() |
property ResumeTime: TFloatTime read GetResumeTime write SetResumeTime; |
This item has no description. |
![]() |
property FdStartTime: TSFTime read FFdStartTime; |
Internal wrapper for property |
![]() |
property StartTime: TFloatTime read GetStartTime write SetStartTime; |
This item has no description. |
![]() |
property FdStopTime: TSFTime read FFdStopTime; |
Internal wrapper for property |
![]() |
property StopTime: TFloatTime read GetStopTime write SetStopTime; |
This item has no description. |
![]() |
property EventElapsedTime: TSFTimeEvent read FEventElapsedTime; |
This item has no description. |
![]() |
property EventIsActive: TSFBoolEvent read FEventIsActive; |
This item has no description. |
![]() |
property EventIsPaused: TSFBoolEvent read FEventIsPaused; |
This item has no description. |
Generated by PasDoc 0.16.0-snapshot.