Class TAbstractTimeDependentNode

Unit

Declaration

type TAbstractTimeDependentNode = class(TAbstractChildNode)

Description

Abstract node from which most (but not all) time-dependent nodes are derived.

Source: scene/x3d/x3dnodes_standard_time.inc (line 181).

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;
Public function IsActive: Boolean;
Public function IsPaused: Boolean;
Public function ElapsedTime: TFloatTime;
Public function ElapsedTimeInCycle: TFloatTime;
Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;

Properties

Public property FdDescription: TSFString read FFdDescription;
Public property Description: String read GetDescription write SetDescription;
Public property FdLoop: TSFBool read FFdLoop;
Public property Loop: Boolean read GetLoop write SetLoop;
Public property FdPauseTime: TSFTime read FFdPauseTime;
Public property PauseTime: TFloatTime read GetPauseTime write SetPauseTime;
Public property FdResumeTime: TSFTime read FFdResumeTime;
Public property ResumeTime: TFloatTime read GetResumeTime write SetResumeTime;
Public property FdStartTime: TSFTime read FFdStartTime;
Public property StartTime: TFloatTime read GetStartTime write SetStartTime;
Public property FdStopTime: TSFTime read FFdStopTime;
Public property StopTime: TFloatTime read GetStopTime write SetStopTime;
Public property EventElapsedTime: TSFTimeEvent read FEventElapsedTime;
Public property EventIsActive: TSFBoolEvent read FEventIsActive;
Public property EventIsPaused: TSFBoolEvent read FEventIsPaused;

Description

Methods

Public constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override;

This item has no description. Showing description inherited from TX3DNode.Create.

Constructor. Initializes various properties:

  • Name, BaseUrl are initialized from given parameters.

  • The Fields, Events lists are filled in every descendant, to have all the fields/events defined by the specification.

  • DefaultContainerField, and other node-specific stuff, is filled in descendants. This is actually implemented in CreateNode, that is called at the end of this constructor.

Source: scene/x3d/x3dnodes_standard_time.inc (line 195).

Public function IsActive: Boolean;

Is the sensor enabled and running (ignoring whether it is paused).

See TTimeDependentFunctionality.IsActive.

Source: scene/x3d/x3dnodes_standard_time.inc (line 200).

Public function IsPaused: Boolean;

Is the sensor paused.

See TTimeDependentFunctionality.IsPaused.

Source: scene/x3d/x3dnodes_standard_time.inc (line 205).

Public function ElapsedTime: TFloatTime;

Time in seconds since the sensor was activated and running, not counting any time while in pause state.

See TTimeDependentFunctionality.ElapsedTime.

Source: scene/x3d/x3dnodes_standard_time.inc (line 211).

Public function ElapsedTimeInCycle: TFloatTime;

Time in seconds since the sensor was activated and running, in this cycle, not counting any time while in pause state.

See TTimeDependentFunctionality.ElapsedTimeInCycle.

Source: scene/x3d/x3dnodes_standard_time.inc (line 218).

Public procedure CreateNode; override;

Create node fields and events.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 41).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 42).

Properties

Public property FdDescription: TSFString read FFdDescription;

Internal wrapper for property Description. This wrapper API may change, we advise to access simpler Description instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 46).

Public property Description: String read GetDescription write SetDescription;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 48).

Public property FdLoop: TSFBool read FFdLoop;

Internal wrapper for property Loop. This wrapper API may change, we advise to access simpler Loop instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 52).

Public property Loop: Boolean read GetLoop write SetLoop;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 54).

Public property FdPauseTime: TSFTime read FFdPauseTime;

Internal wrapper for property PauseTime. This wrapper API may change, we advise to access simpler PauseTime instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 58).

Public property PauseTime: TFloatTime read GetPauseTime write SetPauseTime;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 60).

Public property FdResumeTime: TSFTime read FFdResumeTime;

Internal wrapper for property ResumeTime. This wrapper API may change, we advise to access simpler ResumeTime instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 64).

Public property ResumeTime: TFloatTime read GetResumeTime write SetResumeTime;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 66).

Public property FdStartTime: TSFTime read FFdStartTime;

Internal wrapper for property StartTime. This wrapper API may change, we advise to access simpler StartTime instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 70).

Public property StartTime: TFloatTime read GetStartTime write SetStartTime;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 72).

Public property FdStopTime: TSFTime read FFdStopTime;

Internal wrapper for property StopTime. This wrapper API may change, we advise to access simpler StopTime instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 76).

Public property StopTime: TFloatTime read GetStopTime write SetStopTime;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 78).

Public property EventElapsedTime: TSFTimeEvent read FEventElapsedTime;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 82).

Public property EventIsActive: TSFBoolEvent read FEventIsActive;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 86).

Public property EventIsPaused: TSFBoolEvent read FEventIsPaused;

This item has no description.

Source: scene/x3d/auto_generated_node_helpers/x3dnodes_x3dtimedependentnode.inc (line 90).


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