Class TCasScriptIf
Unit
Declaration
type TCasScriptIf = class(TCasScriptFunction)
Description
This item has no description.
Hierarchy
- TObject
- TCasScriptExpression
- TCasScriptFunction
- TCasScriptIf
Overview
Methods
class function ShortName: string; override; |
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class function GreedyArgumentsCalculation: Integer; override; |
Description
Methods
class function ShortName: string; override; |
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This item has no description. Showing description inherited from TCasScriptFunction.ShortName. Short function name, for the parser. This is the name of the function for use in expressions like "function_name(arg_1, arg_2 ... , arg_n)". This can be an empty string ('') if no explicit name for this function exists. This is useful for operators, which are implemented just like normal functions (a descendant of TCasScriptFunction), but with a special support from parser (e.g. to turn "x + b" into a call to the TCasScriptAdd function). |
class function GreedyArgumentsCalculation: Integer; override; |
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This item has no description. Showing description inherited from TCasScriptFunction.GreedyArgumentsCalculation. Specify which arguments are calculated before function handler is called. If = -1 (default value returned by implementation in this class) then all arguments are greedily calculated, which simply means that all arguments are calculated before executing function handler. This is the usual and expected behavior of normal functions. It's also a prerequisite for most of overloaded things to work, since we need to know types of calculated arguments (TCasScriptValue classes) before we choose overloaded handler for function. If this is >= 0, then arguments with index >= of this will not be calculated before handler execution. Since their type is unknown, they will match any type in handler's ArgumentClasses. Your handler will receive This is particularly suited for implementing control-flow instructions, like "if" and "while", as normal functions inside CastleScript. For example, "if" will have |
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