Class TImageCubeMapTextureNode
Unit
Declaration
type TImageCubeMapTextureNode = class(TAbstractEnvironmentTextureNode)
Description
Cube environment map texture loaded from a single file, like DDS.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractAppearanceChildNode
- TAbstractTextureNode
- TAbstractSingleTextureNode
- TAbstractEnvironmentTextureNode
- TImageCubeMapTextureNode
Overview
Methods
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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function LoadImage: TCompositeImage; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
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procedure SetUrl(const Value: array of string); overload; |
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procedure SetUrl(const Value: TCastleStringList); overload; |
Properties
property FdUrl: TMFString read FFdUrl; |
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property FdTextureProperties: TSFNode read FFdTextureProperties; |
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property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
Description
Methods
constructor Create(const AX3DName: String = ''; const ABaseUrl: String = ''); override; |
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This item has no description. Showing description inherited from TX3DNode.Create. Constructor. Initializes various properties:
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function LoadImage: TCompositeImage; |
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Load cube environment map from a composite (DDS, KTX...) image. In case of problems, will make WritelnWarning. This includes situations when url cannot be loaded for whatever reason. Also problems when url contains valid Composite image, but not describing cube map with all 6 sides. If all URLs failed, will return Although the loaded image is not saved here, we do save the AlphaChannel type. Our AlphaChannel method will reflect last loaded image. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
procedure SetUrl(const Value: array of string); overload; |
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This item has no description. |
procedure SetUrl(const Value: TCastleStringList); overload; |
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This item has no description. |
Properties
property FdUrl: TMFString read FFdUrl; |
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Internal wrapper for property |
property FdTextureProperties: TSFNode read FFdTextureProperties; |
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Internal wrapper for property |
property TextureProperties: TTexturePropertiesNode read GetTextureProperties write SetTextureProperties; |
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This item has no description. |
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