Class TVectorInterpolatorNode

Unit

Declaration

type TVectorInterpolatorNode = class(specialize TAbstractCommonInterpolatorNode<TMFFloat>)

Description

Interpolate (animate) a set of floats, for example to animate TElevationGridNode heights.

Source: src/scene/x3d/x3dnodes_standard_interpolation.inc (line 250).

Hierarchy

Overview

Methods

Public procedure CreateNode; override;
Public class function ClassX3DType: String; override;
Public procedure SetKeyValue(const Value: array of Single); overload;
Public procedure SetKeyValue(const Value: TSingleList); overload;

Properties

Public property FdKeyValue: TMFFloat read FFdKeyValue;
Public property EventValue_changed: TMFFloatEvent read FEventValue_changed;

Description

Methods

Public procedure CreateNode; override;

Create node fields and events.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_vectorinterpolator.inc (line 28).

Public class function ClassX3DType: String; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_vectorinterpolator.inc (line 29).

Public procedure SetKeyValue(const Value: array of Single); overload;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_vectorinterpolator.inc (line 35).

Public procedure SetKeyValue(const Value: TSingleList); overload;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_vectorinterpolator.inc (line 37).

Properties

Public property FdKeyValue: TMFFloat read FFdKeyValue;

Internal wrapper for property KeyValue. This wrapper API may change, we advise to access simpler KeyValue instead, if it is defined (TODO: for now, some field types do not have a simpler counterpart).

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_vectorinterpolator.inc (line 33).

Public property EventValue_changed: TMFFloatEvent read FEventValue_changed;

This item has no description.

Source: src/scene/x3d/auto_generated_node_helpers/x3dnodes_vectorinterpolator.inc (line 41).


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