Class TTextureTransform3DNode

Unit

Declaration

type TTextureTransform3DNode = class(TAbstractSingleTextureTransformNode)

Description

Transformation of texture coordinates in 3D, partcularly useful with 3D textures.

Hierarchy

Overview

Methods

Public function TransformMatrix: TMatrix4; override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property FdCenter: TSFVec3f read FFdCenter;
Public property Center: TVector3 read GetCenter write SetCenter;
Public property FdRotation: TSFRotation read FFdRotation;
Public property Rotation: TVector4 read GetRotation write SetRotation;
Public property FdScale: TSFVec3f read FFdScale;
Public property Scale: TVector3 read GetScale write SetScale;
Public property FdTranslation: TSFVec3f read FFdTranslation;
Public property Translation: TVector3 read GetTranslation write SetTranslation;

Description

Methods

Public function TransformMatrix: TMatrix4; override;

This item has no description.

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractTextureTransformNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property FdCenter: TSFVec3f read FFdCenter;

Internal wrapper for property Center. This wrapper API may change, we advise to access simpler Center instead.

Public property Center: TVector3 read GetCenter write SetCenter;

This item has no description.

Public property FdRotation: TSFRotation read FFdRotation;

Internal wrapper for property Rotation. This wrapper API may change, we advise to access simpler Rotation instead.

Public property Rotation: TVector4 read GetRotation write SetRotation;

This item has no description.

Public property FdScale: TSFVec3f read FFdScale;

Internal wrapper for property Scale. This wrapper API may change, we advise to access simpler Scale instead.

Public property Scale: TVector3 read GetScale write SetScale;

This item has no description.

Public property FdTranslation: TSFVec3f read FFdTranslation;

Internal wrapper for property Translation. This wrapper API may change, we advise to access simpler Translation instead.

Public property Translation: TVector3 read GetTranslation write SetTranslation;

This item has no description.


Generated by PasDoc 0.16.0.