Record TCastleStringIterator
Unit
CastleUnicode
Declaration
type TCastleStringIterator = record
Description
Iterate over String that contains Unicode characters suitable for both FPC (with default String = AnsiString) and Delphi (with default String = UnicodeString).
This should be used for all iteration over strings in Castle Game Engine. It abstracts away various details about UTF-8 processing (in case of FPC) and UTF-16 processing (in case of Delphi). See https://castle-engine.io/coding_conventions#strings_unicode .
The typical usage looks like this:
var
Iter: TCastleStringIterator;
begin
Iter.Start('my_string');
while Iter.GetNext do
begin
WritelnLog('Got Unicode character: %d, %s', [
Iter.Current,
UnicodeCharToString(Iter.Current)
]);
end;
end;
It is allowed to use Start again, with the same iterator (regardless if it finished or not), to start processing a new (or the same) String.
Overview
Methods
|
procedure Start(const S: String); |
|
function GetNext: Boolean; |
Properties
Description
Methods
|
procedure Start(const S: String); |
Start processing the given String. Must be called before accessing Current or GetNext.
|
|
function GetNext: Boolean; |
Call this in a loop. Must be called (and return True ) before accessing Current.
|
Properties
|
property Current: TUnicodeChar read FCurrent; |
After GetNext was called, and returned True , read this to get the current Unicode character. Do not use it after GetNext returned False .
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