Class TIntegerTriggerNode

Unit

Declaration

type TIntegerTriggerNode = class(TAbstractTriggerNode)

Description

Generate an integer upon receiving any boolean value.

Hierarchy

Overview

Methods

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;
Public procedure CreateNode; override;
Public class function ClassX3DType: string; override;

Properties

Public property EventSet_boolean: TSFBoolEvent read FEventSet_boolean;
Public property FdIntegerKey: TSFInt32 read FFdIntegerKey;
Public property IntegerKey: Integer read GetIntegerKey write SetIntegerKey;
Public property EventTriggerValue: TSFInt32Event read FEventTriggerValue;

Description

Methods

Public constructor Create(const AX3DName: string = ''; const ABaseUrl: string = ''); override;

This item has no description. Showing description inherited from TX3DNode.Create.

Constructor. Initializes various properties:

  • Name, BaseUrl are initialized from given parameters.

  • The Fields, Events lists are filled in every descendant, to have all the fields/events defined by the specification.

  • DefaultContainerField, and other node-specific stuff, is filled in descendants. This is actually implemented in CreateNode, that is called at the end of this constructor.

Public procedure CreateNode; override;

This item has no description. Showing description inherited from TAbstractTriggerNode.CreateNode.

Automatically generated node properties.

Do not edit this file manually! To add new properties: - add them to the text files in tools/internal/x3d-nodes-to-pascal/nodes-specification/ , - and regenerate include files by running x3d-nodes-to-pascal

Public class function ClassX3DType: string; override;

This item has no description. Showing description inherited from TX3DNode.ClassX3DType.

Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value.

Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there.

You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance.

Properties

Public property EventSet_boolean: TSFBoolEvent read FEventSet_boolean;

This item has no description.

Public property FdIntegerKey: TSFInt32 read FFdIntegerKey;

Internal wrapper for property IntegerKey. This wrapper API may change, we advise to access simpler IntegerKey instead.

Public property IntegerKey: Integer read GetIntegerKey write SetIntegerKey;

This item has no description.

Public property EventTriggerValue: TSFInt32Event read FEventTriggerValue;

This item has no description.


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