Class TPlaneSensorNode
Unit
Declaration
type TPlaneSensorNode = class(TAbstractDragSensorNode)
Description
Pointing device sensor to move objects on a plane.
Hierarchy
- TObject
- TPersistent
- TX3DFileItem
- TX3DNode
- TAbstractNode
- TAbstractChildNode
- TAbstractSensorNode
- TAbstractPointingDeviceSensorNode
- TAbstractDragSensorNode
- TPlaneSensorNode
Overview
Methods
procedure Activate(const Time: TX3DTime; const ATransform, AInvertedTransform: TMatrix4; const OverPoint: TVector3); override; |
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procedure Deactivate(const Time: TX3DTime); override; |
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procedure Drag(const Time: TX3DTime; const RayOrigin, RayDirection: TVector3); override; |
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procedure CreateNode; override; |
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class function ClassX3DType: String; override; |
Properties
property FdAxisRotation: TSFRotation read FFdAxisRotation; |
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property AxisRotation: TVector4 read GetAxisRotation write SetAxisRotation; |
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property FdMaxPosition: TSFVec2f read FFdMaxPosition; |
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property MaxPosition: TVector2 read GetMaxPosition write SetMaxPosition; |
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property FdMinPosition: TSFVec2f read FFdMinPosition; |
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property MinPosition: TVector2 read GetMinPosition write SetMinPosition; |
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property FdOffset: TSFVec3f read FFdOffset; |
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property Offset: TVector3 read GetOffset write SetOffset; |
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property EventTranslation_changed: TSFVec3fEvent read FEventTranslation_changed; |
Description
Methods
procedure Activate(const Time: TX3DTime; const ATransform, AInvertedTransform: TMatrix4; const OverPoint: TVector3); override; |
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This item has no description. Showing description inherited from TAbstractPointingDeviceSensorNode.Activate.
OverPoint indicates 3D point (in global, that is TCastleSceneCore, coordinates) pointed by the mouse. In TAbstractPointingDeviceSensorNode class, this simply sends isActive := TRUE event. |
procedure Deactivate(const Time: TX3DTime); override; |
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This item has no description. Showing description inherited from TAbstractPointingDeviceSensorNode.Deactivate.
In TAbstractPointingDeviceSensorNode class, this simply sends isActive := FALSE event. |
procedure Drag(const Time: TX3DTime; const RayOrigin, RayDirection: TVector3); override; |
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This item has no description. Showing description inherited from TAbstractDragSensorNode.Drag. Called by events engine (like TCastleSceneCore) when you move your mouse over the active drag sensor. |
procedure CreateNode; override; |
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Create node fields and events. |
class function ClassX3DType: String; override; |
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This item has no description. Showing description inherited from TX3DNode.ClassX3DType. Node type name in VRML/X3D, for this class. Normal VRML/X3D node classes should override this to return something non-empty, and then X3DType automatically will return the same value. Empty for classes that don't have a hardcoded VRML/X3D node name, like a special TX3DUnknownNode. Such special classes should override then X3DType to return actual non-empty name there. You usually should call X3DType. The only use of this method is that it works on classes (it's "class function"), without needing at actual instance. |
Properties
property FdAxisRotation: TSFRotation read FFdAxisRotation; |
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Internal wrapper for property |
property AxisRotation: TVector4 read GetAxisRotation write SetAxisRotation; |
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This item has no description. |
property FdMaxPosition: TSFVec2f read FFdMaxPosition; |
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Internal wrapper for property |
property MaxPosition: TVector2 read GetMaxPosition write SetMaxPosition; |
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This item has no description. |
property FdMinPosition: TSFVec2f read FFdMinPosition; |
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Internal wrapper for property |
property MinPosition: TVector2 read GetMinPosition write SetMinPosition; |
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This item has no description. |
property FdOffset: TSFVec3f read FFdOffset; |
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Internal wrapper for property |
property Offset: TVector3 read GetOffset write SetOffset; |
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This item has no description. |
property EventTranslation_changed: TSFVec3fEvent read FEventTranslation_changed; |
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This item has no description. |
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