Unit CastleViewport
Description
Viewport to display scenes (TCastleViewport).
Uses
- SysUtils
- Classes
- Generics.Collections
- CastleGL
- CastleVectors
- X3DNodes
- CastleInternalBaseTriangleOctree
- CastleScene
- CastleSceneCore
- CastleCameras
- CastleRenderOptions
- CastleInternalGLShadowVolumes
- CastleUIControls
- CastleTransform
- CastleTriangles
- CastleKeysMouse
- CastleBoxes
- CastleInternalBackgroundRenderer
- CastleUtils
- CastleClassUtils
- CastleShapes
- CastleGLShaders
- CastleGLImages
- CastleTimeUtils
- CastleControls
- CastleInputs
- CastleRectangles
- CastleColors
- CastleComponentSerialize
- CastleProjection
- CastleScreenEffects
- CastleInternalShapesRenderer
- CastleInternalScreenEffects
Overview
Classes, Interfaces, Objects and Records
Name | Description |
---|---|
Class TCastleViewport |
Viewport displays a tree of scenes and transformations (TCastleTransform and descendants of it, like TCastleScene). |
Class TCastleViewportList |
|
Class TCastleAutoNavigationViewport |
Automatically create and switch between various navigation classes on a viewport. |
Class TCastleSceneManager |
Deprecated way to manage transformations and scenes. |
Class TCastleTouchNavigation |
Show draggable controls in the corner, to navigate in the viewport comfortably on touch devices. |
Class TCastleComponentFactoryHelper |
Helper methods extending TCastleComponentFactory. |
Types
TProjectionEvent = procedure (var Parameters: TProjection) of object; |
TInternalDesignNavigationType = (...); |
TNavigationType = (...); |
TTouchInterface = (...); |
Variables
Input_Interact: TInputShortcut; |
Description
Types
TProjectionEvent = procedure (var Parameters: TProjection) of object; |
Event for TCastleViewport.OnProjection. |
TInternalDesignNavigationType = (...); |
This item has no description. Values
|
TNavigationType = (...); |
Navigation type that determines various navigation properties, used by TCastleAutoNavigationViewport.NavigationType. Values
|
TTouchInterface = (...); |
Value for TCastleTouchNavigation.TouchInterface. Values
|
Variables
Input_Interact: TInputShortcut; |
Key/mouse combination to interact with clickable things in TCastleViewport.Items. More precisely, this input will activate pointing device sensors in X3D, which are used to touch (click) or drag things. By default this is left mouse button click. You can change it to any other mouse button or even to key combination. Simply change properties like TInputShortcut.Key1 or TInputShortcut.MouseButtonUse. |
Generated by PasDoc 0.16.0-snapshot.