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Castle Game Engine
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Features
News
Documentation
Manual
Creating Game Data
API Reference
Modern Object Pascal Introduction
Overview for Unity Developers
Compiling from source
Scene Graph (X3D)
Presentation (GIC 2022)
Videos
Viewer for glTF, X3D...
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Gallery
Games
Tools
Additional Components
Assets (3D and 2D Graphics, Sound)
Author: Michalis Kamburelis
I'm the creator and lead developer of "Castle Game Engine". I'm also co-owner and CTO of "Cat-astrophe Games", a friendly indie game studio located in Wrocław, Poland. I like open-source, game and web development, and modern Pascal.