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Castle Game Engine
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Features
News
Documentation
Manual
Creating Game Data
API Reference
Why Pascal?
Modern Object Pascal Introduction
Overview for Unity Developers
Scene Graph (X3D)
Conferences
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Viewer for glTF, X3D...
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Gallery
Games
Tools
Additional Components
Assets (3D and 2D Graphics, Sound)
Author: Michalis Kamburelis
I'm the creator and lead developer of "Castle Game Engine". I'm also co-owner and CTO of "Cat-astrophe Games", a friendly indie game studio located in Wrocław, Poland. I like open-source, game and web development, and modern Pascal.