Units described here are deprecated.

Units described in this section implement a common logic typical to 3D games.

Using these units is optional. You can implement a perfect 3D game without them (just use viewport and scenes, the viewport already gives you flexible camera and navigation features) and have full flexibility of a general 3D engine. Using these units makes sense if your game concepts fit within typical concepts of the 3D first-person shooter games, described below.

The features provided are: