Sound engine improvements, paper about Tornado statistics in Ukraine, other news

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Posted from "Unholy Society" by Paweł Wojciechowicz from Cat-astrophe Games
  1. Sound engine improvements:
    • Easy additional simultaneous music tracks, for easily playing looping sounds, using the new LoopingChannel property.

    • Added a <group> element to group your sounds in “sound repository” XML files. See the manual about “Sound”.

    • We auto-detect extension (.wav, .ogg) if no URL is specified for <sound> in “sound repository” XML files (previously we assumed .wav).

  2. The paper Tornado statistics in Ukraine based on new data is using Castle Game Engine for visualizations!

  3. Our xxx_compile.sh scripts now just call the build tool. See this commit log for numerous reasons why this is better.

  4. Our website is now protected by Cloudflare. In case of outage, you will see a cached version.

Sorry for being so quiet lately, lots of work! A big announcement about a big new feature is on the horizon, but I am not ready yet. 🙂

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