- Sound engine improvements:
-
Easy additional simultaneous music tracks, for easily playing looping sounds, using the new LoopingChannel property.
-
Added a <group> element to group your sounds in “sound repository” XML files. See the manual about “Sound”.
-
We auto-detect extension (.wav, .ogg) if no URL is specified for <sound> in “sound repository” XML files (previously we assumed .wav).
-
-
The paper Tornado statistics in Ukraine based on new data is using Castle Game Engine for visualizations!
-
Our
xxx_compile.sh
scripts now just call the build tool. See this commit log for numerous reasons why this is better. -
Our website is now protected by Cloudflare. In case of outage, you will see a cached version.
Sorry for being so quiet lately, lots of work! A big announcement about a big new feature is on the horizon, but I am not ready yet. 🙂
for delphi ?
haha
The engine will get ported to Delphi. It is already started. See https://castle-engine.io/supported_compilers.php#section_delphi . But it takes time, and there are numerous features I’m trying to simultaneously add to the engine. Please be patient.