Before we go into Castle Game Engine 6.6 release (soon!), I wanted to thank people who support Castle Game Engine on Patreon đ The engine is being developed thanks to your support! Here are some features done explicitly thanks to the requests from Patrons in 2018:
- Mirrors on flat surfaces. See the documentation here. A first news post with a movie was here, and it was later used to make nice water.
-
“Separate diffuse” rendering mode, resulting in prettier specular highlights. See the news post. BTW, you may also want to read the page How to make rendering prettier?.
-
Animation blending, also known as “cross-fading” between animations. See the news post. The demo is in examples/play_animation/ directory in engine sources.
-
And remember stuff we did in 2017 đ CommonSurfaceShader, with specular and normal maps exorted from Blender, physics, “Wyrd Forest” demo…
Thank you!