Thank You Patrons – here’s what we did in 2018!Posted on November 19, 2018 by michalis Before we go into Castle Game Engine 6.6 release (soon!), I wanted to thank people who support Castle Game Engine on Patreon đ The engine is being developed thanks to your support! Here are some features done explicitly thanks to the requests from Patrons in 2018: Mirrors on flat surfaces. See the documentation here. A first news post with a movie was here, and it was later used to make nice water. “Separate diffuse” rendering mode, resulting in prettier specular highlights. See the news post. BTW, you may also want to read the page How to make rendering prettier?. Animation blending, also known as “cross-fading” between animations. See the news post. The demo is in examples/play_animation/ directory in engine sources. And remember stuff we did in 2017 đ CommonSurfaceShader, with specular and normal maps exorted from Blender, physics, “Wyrd Forest” demo… Thank you! Share this:FacebookTwitterLinkedInRedditEmail