Android improvements – view3dscene-mobile alpha, glTF reading and more

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view3dscene-mobile
view3dscene-mobile: Options screen, with table view

We’re busy making view3dscene-mobile and The Unholy Society for mobile 🙂 This caused a number of Android-specific improvements to CGE:

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The Unholy Society Release

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The Unholy Society

We’re proud to announce the release of “The Unholy Society”, a quirky 2D adventure game by Cat-astrophe Games. The game is available right now on Steam (for Windows and Linux) and Nintendo Switch.

The game is using our Castle Game Engine for everything, of course 🙂 The programming part was done by two CGE developers — Michalis Kamburelis and Eugene Loza. And the complete game credits go to the whole Cat-astrophe Games team of course.

This is only the first part of adventures of our hero BonBon. Soon it will be available on mobile devices (iOS and Android) too! Subscribe to Cat-astrophe Games news to comment and learn more.

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Remote logging sample, TestFairy integration on Android and iOS

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TestFairy with Castle Game Engine projects

I added to our Castle Game Engine two very useful features for remote debugging:

  1. You can register custom event on the ApplicationProperties.OnLog list. This allows to observe all the CGE logs (including warnings).

    For example you can send these logs to a remote server. This CGE example shows how to do it. It assumes you have your own server with a simple PHP script somewhere (the PHP example script is also included in the sample code).

  2. You can integrate your mobile game with TestFairy. It is a mobile testing platform that allows to distribute test applications easily (on both Android and iOS). It can also (optionally) gather logs from testers, their device details (phone model etc.), and even record videos of their playthrough.

    For video and logs gathering in CGE, you need to use an Android service test_fairy and iOS service test_fairy.

    Note that TestFairy is a paid service. But they also have a free plan (Essentials Kit).

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