Perfect glTF support is now my major task. It quickly became obvious that glTF is just a great asset format for our engine, it works beautifully with Blender and you can find plethora of sample glTF models on the Internet.
- Sketchfab contains a lot of models in the glTF format, both free and paid. I’m having lots of fun testing Castle Game Engine on them 🙂
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Google Poly also has some glTF models. Although most of them are a rehash of glTF sample models from Khronos.
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We have improved rendering of per-vertex colors (
Color
andColorRGBA
nodes in X3D) for glTF compatibility. The per-vertex colors can now modulate (not only replace) the default colors.
I’m working now on multiple glTF features: finishing PBR, gamma correction, and optimizing glTF animations.
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