Testing glTF with models from Sketchfab, improved per-vertex rendering from glTF

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Perfect glTF support is now my major task. It quickly became obvious that glTF is just a great asset format for our engine, it works beautifully with Blender and you can find plethora of sample glTF models on the Internet.

I’m working now on multiple glTF features: finishing PBR, gamma correction, and optimizing glTF animations.

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