An unorganized list of new things implemented in Castle Game Engine lately:
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I started an important engine example: component_gallery. Right now it’s an extensive demo of TCastleButton possibilities. It will be extended with more pages soon.
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We made significant image loading optimizations. Loading PNG is now much faster on platforms where we don’t use libpng (Android, Switch). Loading JPG is now faster everywhere.
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We have a new API for getting/setting metadata on X3D nodes, with example in examples/short_api_samples/metadata/.
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We bump our Android API to 29, to satisfy latest Google requirements. Our Docker images have been updated to contain the appropriate version by default.
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AutoSizeToChildren reimplemented to be much more flexible, suitable for any anchor.
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Selecting of dragon in 2D template fixed.
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