-
Use Viewport -> Wireframe mode menu, or just hit Alt+Z shortcut, to toggle between viewing:
- Polygons,
- Wireframe or
- Polygons + Wireframe (internally known as
weSolidWireframe
).
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At design-time, in “Fly” mode, mouse scroll wheel now does zoom (if you don’t have right mouse button pressed; when right mouse button is pressed, it changes moving speed, as before).
More details:
Zoom (by mouse scroll wheel) is now available for all navigation modes, including
TCastleWalkNavigation
. Although it is disabled onTCastleWalkNavigation
by default, but you can just enable it byMyWalkNavigation.ZoomEnabled := true
(or clicking onZoomEnabled
checkbox in editor).Editor and view3dscene enable this zoom by default.
Also, zoom-in now honors collision detection. Though at design-time we disable collision detection.
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We’ve done a few fixes to make
TCastleWalkNavigation
navigation, including mouse look, work even when the camera is a child of some otherTCastleTransform
with some transformation.This gives you more flexibility where do you place
TCastleCamera
in the transformation hierarchy.
Wireframe view in editor, camera improvements: navigation under any transformation, zoom in Walk mode
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