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Next week, the Dev Days of Summer 2024 organized by Embarcadero starts!
As you can guess, I’m in :), and you can watch the latest and greatest talk presenting Castle Game Engine on August 21th. The talk should make sense for all engine users, new and old — as usual I start with general engine overview, but then I go crazy and just develop a complete working game, live. I show using the editor and Pascal code (Delphi, though everything is really applicable just the same for FPC, and resulting project is compatible with both FPC and Delphi). I go through views, scenes, physics, behaviors, component factory, timers and more.
I have finished recording the talk just this week (here’s a sneak preview of the project). During and after the talk I will of course be also available for live Q & A.
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You can also catch me live, in person at FPC and Lazarus event in Cologne (Köln), Germany in October 2024. The event is on 10-11th October, my talk is scheduled for Friday, 11th October.
In my talk I want to cover everything, from the game idea, through implementation using our engine, to the final deployment in Steam and Android (Google Play). I have a very intensive plan 🙂
If you’re interested and have questions, please use the contact information at the bottom of this page. Detlef Overbeek will answer everything and help you get there.
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Finally (with a good timing, just for those who cannot wait to see me 🙂 ) — my presentation from ITDevCon last year was recently published:
Be seeing you!
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