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Mountains Of Fire

Mountains Of Fire - game screen 1
Mountains Of Fire - game screen 2
Mountains Of Fire - game screen 4
Mountains Of Fire - game screen 5

This split-screen game shows the 3D world from two different perspectives:

  1. a worm, swimming in hot lava, and
  2. a human, carefully walking over the rocky surface.
Together, they cooperate to reach a safe place within the mountains flooded with lava. The game can be played by two players, or by a single player controlling both human and sandworm simultaneously. The controls were designed to be reachable by a single player.

The game is open-source, completely free to download and play. Try it now!

  1. Download
  2. Controls and hints how to play
  3. Command-line options
  4. License

1. Download

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2. Controls and hints how to play

  1. Human views the world in 1st person. It walks over the terrain. In right-handed mode, human view is the right one.

    Human is controlled only with mouse. Move mouse to look around. Click mouse left button to start/stop moving forward (no need to hold the button pressed), Click mouse right button to start/stop moving backward (no need to hold the button pressed).

    Human is hurt by hot lava. Stand on a neutral ground (rocks) to regenerate, or very close to the worm when it freezes the lava (on blueish fluid).

    When the human dies, game ends.

  2. Worm views the world from the top. It can swim in lava. In right-handed mode, worm view is the left one.

    Move the worm with AWSD.

    Worm freezes lava into a water that is not harmful for player. Worm is hurt when it stays stationary for too long, as the heat is too much even for a sandworm. You have to move the worm to regenerate.

    When the worm dies, human can still try to continue the game.

Hints:

Miscellaneous keys:

3. Command-line options

4. License

The game code and some of the data are licensed on GNU GPL (version >= 2). The rest of the game data is licensed on Creative Commons (various versions, see AUTHORS.txt files in the source code for details). The underlying Castle Game Engine is licensed on more permissive GNU LGPL with static linking exception.

The game was originally developed during the weekend gamejam (TSG compo) on 21-22nd of June 2014. Design, programming, modeling by Michalis Kamburelis.