OpenAL libraries (DLL files) are automatically places alongside the compiled application by our build tool. You don’t need to do anything, just compile and run your application using Castle Game Engine editor or build tool.
Install a package like
libopenal1. There is no need to install the package
libopenal-dev present on some Linux distributions (it contains C headers and symlinks that we don’t need).
pkg_add -r openal.
You have OpenAL already installed, it is provided by Apple.
Don’t output any sound (even if OpenAL is available on this system).
DEVICE-NAME for sound output.
To list the available OpenAL devices use the
--help command-line option.
--audio-device description will show a list of devices detected.
To improve this documentation just edit the source of this page in AsciiDoctor (simple wiki-like syntax) and create a pull request to Castle Game Engine WWW (cge-www) repository.
Copyright Michalis Kamburelis and Castle Game Engine Contributors.