-
OcclusionCulling
=false
andOcclusionSort
=sortNone
results in most shapes being rendered (like 300). -
OcclusionCulling
=true
andOcclusionSort
=sortNone
is better, when looking at a building wall obscuring most city you can easily have only 30 shapes rendered. -
OcclusionCulling
=true
andOcclusionSort
=sort3D
is even better. Looking at a building wall obscuring most city you can easily have only a few shapes rendered.