unit GameAdjustLoadingScreen;
interface
uses CastleColors, CastleControls, GameEmbeddedImages;
implementation
initialization
// Theme.LoadingBackgroundColor := Black; // adjust as needed
// Theme.LoadingColor := White; // adjust as needed
Theme.ImagesPersistent[tiLoading].Image := My_Loading;
Theme.ImagesPersistent[tiLoading].OwnsImage := false;
end.