unit GameAdjustLoadingScreen;
interface
uses CastleColors, CastleControls, GameEmbeddedImages;
implementation
initialization
  // Theme.LoadingBackgroundColor := Black; // adjust as needed
  // Theme.LoadingColor := White; // adjust as needed
  Theme.ImagesPersistent[tiLoading].Image := My_Loading;
  Theme.ImagesPersistent[tiLoading].OwnsImage := false;
end.
