Create a new project in the Castle Game Engine Editor.
Use any of the suggested New Project templates. These templates have been designed to show you most important features of our engine, along with the most advised way to use them.
Compile and Run the project using the editor Run menu. Or just press F9.
|First compilation of a new project needs to build the engine as well. Subsequent compilations will be lighting fast.|
The compilation uses Castle Game Engine command-line build tool, which in turn will use FPC or Delphi under the hood.
Double-click on Pascal files to open them in your IDE.
Use "Code → Open Project in Code Editor" menu item to open the whole project in IDE.
That’s it! The world is your oyster now :)
Open and try numerous example projects from the engine
examples subdirectory. Open them in the editor by Open Project and point at the example’s CastleEngineManifest.xml file.
To improve this documentation just edit the source of this page in AsciiDoctor (simple wiki-like syntax) and create a pull request to Castle Game Engine WWW (cge-www) repository.
Copyright Michalis Kamburelis and Castle Game Engine Contributors.
This webpage is also open-source and we welcome pull requests to improve it.