Documentation improvementsPosted on February 21, 2019 by michalis Because people will read again, I improved various parts of our documentation: New page about using CastleSettings.xml to easily configure UI scaling and default font, in a way that can be applied in game as well as in the CGE editor. Our Coding Conventions (and some related notes about contributing code to the engine) are now on our wiki. It’s long, so here’s a short version: write a code that is good (as simple as possible) and submit a pull request on GitHub. Improved the README about how to compile TCP connection demos using Lazarus. Large updates to our “planned features” page. A lot of stuff was done, or partially done, during the development of the upcoming CGE version 6.6. And a lot of new stuff is planned 🙂 Share this:FacebookTwitterLinkedInRedditEmail