Because people will read again, I improved various parts of our documentation:
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New page about using
CastleSettings.xml
to easily configure UI scaling and default font, in a way that can be applied in game as well as in the CGE editor. -
Our Coding Conventions (and some related notes about contributing code to the engine) are now on our wiki. It’s long, so here’s a short version: write a code that is good (as simple as possible) and submit a pull request on GitHub.
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Improved the README about how to compile TCP connection demos using Lazarus.
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Large updates to our “planned features” page. A lot of stuff was done, or partially done, during the development of the upcoming CGE version 6.6. And a lot of new stuff is planned 🙂
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