What is gamma correction, and thoughts about how it will find it’s way in future CGE and X3DPosted on January 25, 2020 by michalis Recently I did a little reading about what is “gamma correction” in computer graphics. It’s actually a simple concept with a simple implementation (at least in the basic approach), and I summarized my knowledge here: Gamma correction in X3D and glTF. I investigated how it relates to the glTF standard (and it’s sample implementation). Of course it will eventually find it’s way into Castle Game Engine and future X3D too. Share this:FacebookTwitterLinkedInRedditEmail