We’re busy doing a lot of things 🙂
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The pull request with our own sprite sheet editor and format is in-progress. Thanks to Andrzej Kilijański!
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New tutorial is being finished: using CGE editor, from scratch to a complete game. Thanks to Eugene Loza!
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GPU-based particles in 2D and 3D. See forum posts about GPU-based 3D particle system for CGE (with editor), 2D particle system now supports GPU-based particles. Thanks to Trung Le (Kagamma)!
Try it out already — I want to make dedicated posts about them, and also think about integrating into engine core in the future.
The new engine features available now as part of regular engine download:
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CGE editor: Directory operations: create, delete directory from the editor. Proper refresh (to show new dirs on the left, available in both panels, done automatically too when switching applications).
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CGE editor: Undo for properties changed by a dialog (thanks to Eugene Loza).
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CGE editor: Easier textual input of
TCastleTransform.Scale
, you can just type a single float (by Andrzej Kilijański and Michalis). -
CGE editor: Less alarming exception messages. Better behavior when opening invalid design files.
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CGE editor: Remembers window state and sizes (thanks to Eugene Loza).
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glTF: Support STEP interpolation in animations (you can try glTF-Sample-Models/2.0/InterpolationTest/ (from Khronos) to test).
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glTF: Important reading fix, in particular visible on some Kenney glTF models.
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Sprite sheets and images loaded to
TCastleScene
: by default do not force power-of-2 texture. -
Physics: gravity strength, very useful for 2D game when often 1 unit is not 1 meter (thanks to Andrzej Kilijański).
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Physics: capsule collider (thanks to Andrzej Kilijański).
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Transform feedback (TGLSLProgram.SetTransformFeedbackVaryings) with demo in examples/3d_rendering_processing/transform_feedback.lpr (thanks to Trung Le (Kagamma)).
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Theme images now use TCastlePersistentImage (thanks to Eugene Loza). Updated documentation about theme — the usage is now often simpler.
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Fixes to handlings URLs with anchors (by Andrzej Kilijański and Michalis).
Start the discussion at Castle Game Engine Forum