Big merge: Delphi compatibility, integration with Vampyre Imaging Library, many new/upgraded examples, inspector improvements, more

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Castle Game Engine example - multiple_viewports
Castle Game Engine example - Castle Game Engine example - shader_override
Castle Game Engine example - image_display
Castle Game Engine example - listen_on_x3d_events
Castle Game Engine example - use_designed_curve

I have just merged a giant pull request to CGE with 334 commits! This is a big work from Andrzej Kilijański and me (Michalis Kamburelis) from the last 3.5 months, and it includes:

Edit: I initially wrote that it is “250 commits”, not 334. It turns out that GitHub PR interface just shows only 250 commits, but there are more! 🙂

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