While we continue work on big features (cameras + navigation, see teaser screenshot in this post; physics in editor), here’s a bunch of smaller engine enhancements you can enjoy already:
<compiler_options>in CastleEngineManifest.xml supports now
detect_memory_leaks="true"(detects memory leaks with FPC, ignored by Delphi now),
<defines>(best way to specify symbols; they can be put into both DPROJ / LPI reliably).
makein CGE main directory (on Unix, or Windows with Cygwin) is now more useful: it will build all tools, including the editor, and place them in
bin/. Thus it automates most of compiling from source page — great to quickly recompile CGE from source code.
Our Docker image was updated some time ago. Added
asciidoctor, bumped unstable FPC/Lazarus versions (to have TRegExpr change to
New property TCastleImageTransform.Mipmaps available, to make images look good from a distance.
CastleResourcesfreeing, which could exhibit in crashes e.g. in
CastleRenderingCamerawas causing too much trouble to maintain — removed. It was deprecated for quite some time already.
Removed Giftiz integration,
www.giftiz.comno longer exists.