After lots of work from Andrzej Kilijański and myself (started back in February this year), the big new physics features have landed! They are merged to the master branch of our Castle Game Engine now.
A full news announcement will be released once I’ll get some sleep :), short version:
- new components to setup rigid bodies / colliders (also in the editor),
-
forces API,
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3rd-person navigation improvements to also be able to use physics,
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buttons to run simulation from editor,
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and much more…
Preliminary new (rather short now) docs are here.
I could direct you to the list of commits in the PR, but it’s too big to browse nicely on GitHub, so let me try to crash our website by pasting the result of git log master..physics > physics-log.txt
below 🙂
And remember we have a 4th open meeting this Saturday. The meeting will take place at the usual hour (15:00 UTC) on our Discord. You can go to the meeting already and click there “Interested” and add it to your calendar. See you there! I will of course, among other things, present the new physics.
And now:
$ git log master..physics > physics-log.txt commit 00030ed4a969a9145f9219fb8aa93e60722f9fa4 Author: Michalis KamburelisDate: Thu Dec 8 19:58:34 2022 +0100 New examples/physics/physics_2d_collisions, using new components and designed almost entirely in CGE editor commit 24bbf2ffcb819d5a245850e8b8fc0b03bfb25bf9 Author: Michalis Kamburelis Date: Thu Dec 8 19:34:06 2022 +0100 New examples/physics/physics_3d_demo, using new components and designed almost entirely in CGE editor commit f1accd6d24288ede91746b1e0bad4927d7c71900 Author: Michalis Kamburelis Date: Thu Dec 8 18:04:41 2022 +0100 Adjust platformer to use new PhysicsRayCast API commit 588fe0c81c67486e2274d5f15db7373e0fc8759a Author: Michalis Kamburelis Date: Thu Dec 8 15:28:24 2022 +0100 Nicer color of visualize angular and linear velocities commit 32ead988cf8ed1898055e172c80c8da1f77ba84d Author: Michalis Kamburelis Date: Thu Dec 8 15:23:56 2022 +0100 Visualize angular and linear velocities commit ce31d887cbb31ad74d481e75ecd264a799fd22b8 Author: Michalis Kamburelis Date: Thu Dec 8 06:50:32 2022 +0100 Show currently applied force commit 742de9452bf6737c65becae752968b1dddbcde41 Author: Michalis Kamburelis Date: Thu Dec 8 06:49:49 2022 +0100 published higher, that's our convention commit ea7d25123400a52623632983cf1970855e70c5bb Author: Michalis Kamburelis Date: Thu Dec 8 06:31:57 2022 +0100 Improve forces docs, demo lines in physics_3d_shooter how to use them commit 7390ea954178bb7f1c374196ff10f44b0bbd45fd Author: Michalis Kamburelis Date: Thu Dec 8 06:20:02 2022 +0100 Upgrade deprecated in physics_asteroids commit 3d419d16545f2c441645ab4b27d910958d7fdfb3 Author: Michalis Kamburelis Date: Thu Dec 8 06:14:22 2022 +0100 Fix physics_persistent_forces_components AddForce call commit 28673a08bee1cbace62c9d887b99fd4c6e9a6f61 Author: Michalis Kamburelis Date: Thu Dec 8 06:12:20 2022 +0100 Fix AddForce call commit c1e813b1372239fc25c4ebe7ec82749d42f698c2 Author: Michalis Kamburelis Date: Thu Dec 8 06:08:53 2022 +0100 Finalize forces API, various renames - old AddForce -> AddForceAtPosition (like Unity, like Kraft) - old AddCentralForce -> you can do this now by AddForce with ForceInLocalCoordinates=true param - to do something like Unity AddForce -- use our AddForce with ForceInLocalCoordinates=false commit dc87dd90af3de3aa0d057b7ba69a6b8abfd93508 Author: Michalis Kamburelis Date: Thu Dec 8 05:05:59 2022 +0100 Recalculate mesh collider when mesh changed commit ffa43591cb1f4b869916b3fc21130faa2c47f6a3 Author: Michalis Kamburelis Date: Thu Dec 8 04:13:17 2022 +0100 UpdateColliderAutoSize better case and docs commit 3adaf965893ce010fad9c5a5febefb5f96ac8a62 Author: Michalis Kamburelis Date: Thu Dec 8 03:57:48 2022 +0100 Cast rays using physics in third_person_navigation commit 7dec33798b0b48fc01714b2497b6b5971829e553 Author: Michalis Kamburelis Date: Thu Dec 8 03:57:08 2022 +0100 New TAbstractRootTransform.PhysicsRayCast, returns richer TPhysicsRayCastResult commit fe71fc2ccbe3d29df40991360a4d492ce8dadfa8 Author: Michalis Kamburelis Date: Thu Dec 8 02:36:15 2022 +0100 Look and change TCastleRigidBody.Exists to toggle between new and old physics commit 583d4260b5392998ced2605c12c74dc90b6e3747 Author: Michalis Kamburelis Date: Thu Dec 8 02:00:44 2022 +0100 ChangeTransformation forces also the way we do collisions commit 66618579c8a4f2d56095784069b46b3cd64023ed Author: Michalis Kamburelis Date: Thu Dec 8 01:44:31 2022 +0100 Hide ctForce option, unfinished, not functional for normal usage commit 77efa67dbdcca44ae71e224772d0ee677c9d8030 Author: Michalis Kamburelis Date: Thu Dec 8 01:40:16 2022 +0100 UI to test TCastleThirdPersonNavigation air control, various ChangeTransformation commit 2f838c972c6dc35808b347b4dea2f930c11d0db5 Author: Michalis Kamburelis Date: Thu Dec 8 01:39:57 2022 +0100 Show some sliders properties in "Basic" commit 4c421cd940e8113ffe1d943d78e4c2a993fa5930 Author: Michalis Kamburelis Date: Thu Dec 8 00:50:29 2022 +0100 Rely on Rotating to change animation in case of ctVelocity and AD keys commit 2d28052c03eab706ff805abd5b1c092c7237c6bf Author: Michalis Kamburelis Date: Thu Dec 8 00:34:17 2022 +0100 TChangeTransformation, with ctAuto default, to have good (automatic, but also controllable) transformation way in TCastleThirdPersonNavigation Also fix UpdateAimAvatar in all movement types. commit a1344182be0ffee89304441450696b45e9fefb73 Author: Michalis Kamburelis Date: Thu Dec 8 00:31:22 2022 +0100 Update deprecated commit 8b2b78d9e23e2b5eab5c71825af3379f3451621a Author: Michalis Kamburelis Date: Wed Dec 7 15:00:06 2022 +0100 Minor comments fixes commit 0549e571da58c6639ffa035d1ad4437b5e8f40b4 Author: Michalis Kamburelis Date: Wed Dec 7 12:56:43 2022 +0100 There should be no need for World.IsPhysicsRunning check commit 715daef2d03a463050555812ec0c4a6fcc2c7487 Author: Michalis Kamburelis Date: Wed Dec 7 07:27:31 2022 +0100 Better whitespace commit 430df065dda7aed9fdb279f416c4e8f658414b8a Author: Michalis Kamburelis Date: Wed Dec 7 07:27:10 2022 +0100 physics_2d_game_sopwith example upgraded to use new physics commit ee657f2dbeac2600f717106e90b7196734c86257 Author: Michalis Kamburelis Date: Wed Dec 7 06:29:42 2022 +0100 Consolidate MatrixDecompose, ScaleFromMatrix, TranslationFromMatrix - move to one include - make it in CastleVectors (more natural than CastleQuaternions, and CastleVectors now uses CastleQuaternions) - change ScaleFromMatrix to be function commit 1deeed48c87f97f169d068fff2d377e21b2ab0b8 Author: Michalis Kamburelis Date: Wed Dec 7 06:23:15 2022 +0100 Add MainUnit to help code tools commit 1052fb4175359e2e7683c1d8eef6b912a2285af5 Author: Michalis Kamburelis Date: Wed Dec 7 05:43:35 2022 +0100 Reliably stop process started by "castle-engine run" on Windows too, added StopProcess cross-platform function commit 541acf00c3055e023bc834fbf22eb49eec653959 Author: Michalis Kamburelis Date: Wed Dec 7 03:01:48 2022 +0100 Test reparenting behaviors causing proper events commit aec6a84ec77506d7a0b66ba046ed8bb6f475d25c Author: Michalis Kamburelis Date: Wed Dec 7 02:52:12 2022 +0100 Remove confusing unused parameter from NotifyWorldXxx commit 1fb50d7c05b258b01c55602d576b42feee48d265 Author: Michalis Kamburelis Date: Wed Dec 7 02:49:35 2022 +0100 When reparenting behaviors, call ParentBeforeDetach correctly commit 107377bd25ccd4a485eacd52c654b0f5fed68a15 Author: Michalis Kamburelis Date: Wed Dec 7 02:14:46 2022 +0100 Forcefully Kill External Process -> Stop External Process Less alarming name, because we routinely do it. commit 6577286e034a6c20cb3ea92e6e8d9873924d5f30 Author: Michalis Kamburelis Date: Wed Dec 7 02:12:32 2022 +0100 Improve comments commit 30909908130beb3b198c4eafe83ca156e39fe415 Author: Michalis Kamburelis Date: Wed Dec 7 02:12:06 2022 +0100 Improve comments, make GetCastleColliderFromParent a nested routine commit 4bc4ac9490b32eba5eb53cedd06aeedf3f01a9c2 Author: Michalis Kamburelis Date: Wed Dec 7 02:11:22 2022 +0100 Check UpdatePhysicsTransform earlier commit ac46e6fb791b744c34ab4d3ba3168af1aef7af83 Author: Michalis Kamburelis Date: Wed Dec 7 01:17:40 2022 +0100 Setter TCastleBehavior.SetListenWorldChange does nothing if already set commit 0e15ebfe21659e5478eeba6139768ca5baf9319e Author: Michalis Kamburelis Date: Wed Dec 7 01:13:23 2022 +0100 Rename NeedWorldChangeNotification->ListenWorldChange and document better commit fa4555d96a4756af7d4c904f52afe008cb875502 Author: Michalis Kamburelis Date: Wed Dec 7 00:58:48 2022 +0100 IsPhysicsRunning to strict private commit dae8fb41de5f37f2ff0f7ae810327aa044cfd4a9 Author: Michalis Kamburelis Date: Wed Dec 7 00:58:41 2022 +0100 Whitespace commit 781a5472ffefa60203d20b0744eef5b29ccd7ae1 Author: Michalis Kamburelis Date: Tue Dec 6 05:24:11 2022 +0100 Fix PasDoc, do not interpret these -- as long dash, this is a long command-line option commit 5b508fe61e20b4c581b120eab34109a6c7300c8f Author: Michalis Kamburelis Date: Tue Dec 6 03:10:16 2022 +0100 Account for new PasDoc: hide p.nodescription commit 1c224518c301555b48700963e4e5a08bbe3c4336 Author: Michalis Kamburelis Date: Tue Dec 6 02:00:28 2022 +0100 Override parameterless ChangedTransform This hides "UpdatePhysicsTransform: Boolean" as implementation detail, and keeps backward compat (nice for https://forum.castle-engine.io/t/how-to-know-if-a-component-is-selected-in-the-editor/690/6 ), and makes it secure in case someone forgets to call "inherited" from overridden ChangedTransform. commit becb7913095eecdc4d98eb33306868a34813220e Author: Michalis Kamburelis Date: Mon Dec 5 18:52:48 2022 +0100 Fix indent commit f87a1aa7f6cc92a2cb9153f111973e4f70870710 Author: Michalis Kamburelis Date: Mon Dec 5 18:52:00 2022 +0100 Minor docs improvements commit cbec346a766d38e5f3618411fec5d8a5dcb589d7 Author: Michalis Kamburelis Date: Mon Dec 5 17:26:27 2022 +0100 Register TCastleMeshCollider in CastleTransform, where it is defined commit 5e9c33c9483c7681595e3e01031fe436bc7f5307 Author: Michalis Kamburelis Date: Mon Dec 5 16:39:40 2022 +0100 Don't use deprecated SceneAvatar.RigidBody commit 6d228c3ed18f232420541c43dcce41138a53997c Author: Michalis Kamburelis Date: Mon Dec 5 16:36:45 2022 +0100 Make MouseLook and related props published also for third-person navigation component commit 2f95f0445fa5ba42bb4229d2e5a5644e0e247208 Author: Michalis Kamburelis Date: Mon Dec 5 16:17:42 2022 +0100 Avoid usage of deprecated TCastleTransform.RigidBody commit 446d6cfa1fcb798236645936c3626b353cef2895 Author: Michalis Kamburelis Date: Mon Dec 5 16:16:01 2022 +0100 Fix usage of various deprecated stuff commit 84c4742e11594c45a509ce2d6b6d08d96be4eb8f Author: Michalis Kamburelis Date: Mon Dec 5 15:54:18 2022 +0100 Formatting improve commit 76d00542bff5c7b3c4d9347bb90f763ada0af4c8 Merge: e59dd4a90 4430f78e0 Author: Michalis Kamburelis Date: Mon Dec 5 15:32:23 2022 +0100 Merge branch 'master' into physics commit e59dd4a90f5a373b61a824ebe066d6d23d8e56b2 Author: Michalis Kamburelis Date: Mon Dec 5 15:31:02 2022 +0100 Document TRigidBody.Collider deprecated commit c49cad02779670b68092e83ad4ab5d9f8ad7ef31 Author: Michalis Kamburelis Date: Mon Dec 5 13:38:47 2022 +0100 Fix example qualified id commit e07a9eaaa8f9e6f5e8042f43231a17805174ac9d Author: Michalis Kamburelis Date: Sat Dec 3 07:15:18 2022 +0100 Fix API docs, deprecate TCastleTransform.RigidBody commit f20db630f3d93b68b3e009b9197b98565eed8ce9 Author: Michalis Kamburelis Date: Sat Dec 3 07:03:06 2022 +0100 Convert CursorCastleToLCL into function, also fix PasDoc BTW commit e478dc8c163832cd454b69c65b37f1536b75b587 Merge: d41593737 083389be7 Author: Michalis Kamburelis Date: Sat Dec 3 06:44:21 2022 +0100 Merge branch 'master' into physics commit d41593737a6c8f9ea1abb096f75165c15107578c Author: Michalis Kamburelis Date: Sat Dec 3 06:36:13 2022 +0100 Never "capture" the motion of the mouse when MouseLook General fix, instead of workaround in fps_game,physics_3d_shooter. The same problem was affecting third_person_navigation example. commit fb976f9edd63a0e6a2733152a5ab24990a39f764 Merge: c55ea5f57 64e38c07d Author: Michalis Kamburelis Date: Sat Dec 3 02:20:49 2022 +0100 Merge branch 'master' into physics commit c55ea5f578ca7a9e3dcd8a2f7645f49ca145cabb Author: Michalis Kamburelis Date: Thu Dec 1 03:55:37 2022 +0100 Document reason behind custom T3DCoords serialization commit c21b11a77b2346d4af6cb5be333b9962cdfab2bc Author: Michalis Kamburelis Date: Thu Dec 1 03:43:07 2022 +0100 Common code for T3DCoord serialization on FPC/Delphi commit 750b9d8f1fea49ec4504f502cd7a1e92d9037ac9 Author: Michalis Kamburelis Date: Thu Dec 1 03:32:34 2022 +0100 Removed serializedvectors.pas from physics_persistent_forces_components This was making an exception how we expose vectors as published. Removed now -- the benefit over TCastleVector3Persistent is only that you don't need getter/setter boilerplate, but at the cost of now being able to define any setter for vector (and worse syntax for access). This is not good enough for CGE purposes. commit a2104c6bea6e07d2ff9719ae5c4d1fcf93a3bbf8 Author: Michalis Kamburelis Date: Thu Dec 1 03:16:19 2022 +0100 Assign default values to LockRotation/LockTranslation, to not store empty sets commit 87508b9d580bf93419df292336f638086eee572f Author: Michalis Kamburelis Date: Thu Dec 1 03:09:33 2022 +0100 Small improvements to T3DCoordsRangeSetPropertyEditor code, use SAppendPart commit b1250a87754a601a962daef9e3c2a7adafd43e0b Author: Michalis Kamburelis Date: Thu Dec 1 02:53:01 2022 +0100 Use GrayscaleValue(ColorToVector3... to calculate luminance of LCL background commit a00eb2a3abb4967ae7e7611b492d567c921f227b Author: Michalis Kamburelis Date: Thu Dec 1 02:32:06 2022 +0100 License moved to https://castle-engine.io/license, only link + summary from GitHub repo commit a6858c1cdb2f15c0d105486ca70a263dd1663c9e Author: Michalis Kamburelis Date: Thu Dec 1 00:06:40 2022 +0100 Fix pasls packaging on macOS commit ca1093f8507c87fdecee14efb0ee0761fb2d6933 Author: Michalis Kamburelis Date: Wed Nov 30 18:00:32 2022 +0100 physics_2d_collisions.dpr -> physics_2d_collisions_standalone.dpr commit d533a67044e3916a2d063d81954b91ac09632cbe Author: Michalis Kamburelis Date: Wed Nov 30 05:22:40 2022 +0100 Add missing README and rename to _standalone for consistency in physics commit 6994a7d9a6a552f9fa6dcc1270551259b93af7ad Author: Michalis Kamburelis Date: Wed Nov 30 05:15:08 2022 +0100 physics_3d_in_editor -> physics_simple_3d_bullet commit fdd5e50c329df80198fd732a313d68454418a645 Author: Michalis Kamburelis Date: Wed Nov 30 05:08:19 2022 +0100 physics_animated -> physics_test_changing_transformation commit 5411af4b90d5cd79a1ac3172aed52fe7bfa47e22 Author: Michalis Kamburelis Date: Wed Nov 30 05:06:12 2022 +0100 physics_animated better UI and README commit ed2e516b5092d67c36e85599bda2ffc86e62fcb0 Author: Michalis Kamburelis Date: Wed Nov 30 05:05:47 2022 +0100 Update docs: Dynamic bodies can still have transformation changed commit d275583e5ee7e881d124786eeea19036c6c0aace Author: Michalis Kamburelis Date: Wed Nov 30 04:24:12 2022 +0100 Background assets for physics_asteroids commit 8d7082376b0cab3ff2670f7054f96cd89d970b91 Author: Michalis Kamburelis Date: Wed Nov 30 04:08:47 2022 +0100 Published components are automatically initialized commit baa0e42fca1ce8d2c911ce91ec0e277adfa8fa8a Author: Michalis Kamburelis Date: Wed Nov 30 04:01:38 2022 +0100 Improve physics_asteroids - TCastleImageTransform for bullets - borders around map commit 8714e2efb67ea5a89ea297907a0526dc13f6de37 Author: Michalis Kamburelis Date: Wed Nov 30 03:39:56 2022 +0100 Renames to physics_asteroids, physics_test_scale_colliders commit 14c86e14c2008aa356e728e6c9cc3bd704c97bf8 Author: Michalis Kamburelis Date: Wed Nov 30 03:10:58 2022 +0100 physics_test_transformation_sync README and rename commit ebfa30e783d0fc2c7633b599a929a3b6719f0a30 Author: Michalis Kamburelis Date: Wed Nov 30 03:03:21 2022 +0100 Rename physics_simulation_in_editor -> physics_persistent_forces_components and improve README commit 33685b4ac1c68cdbf48b2a31520cf0f048b0bf23 Author: Michalis Kamburelis Date: Mon Nov 28 08:34:00 2022 +0100 More reliably kill the process started by "castle-engine run" commit 9796ec8e176e8ec17b63cb42681a42e6441c91c9 Author: Michalis Kamburelis Date: Mon Nov 28 07:32:16 2022 +0100 Fix accidentaly typo commit d954f814ac3122bc711ac6eeb55c3c89853471b0 Author: Michalis Kamburelis Date: Mon Nov 28 06:50:53 2022 +0100 Update Design.ActionPlayStop to reflect that you may already be running when design is open commit 230bb930c6287845ecc18716f875aea078c238af Author: Michalis Kamburelis Date: Mon Nov 28 06:38:16 2022 +0100 TCastleCollider.Translation should be multiplied by WorldScale but not SizeScale, test in physics_scale_colliders commit 5e0b72e258a8797604c0c5d59aa5e533212c0adf Author: Michalis Kamburelis Date: Mon Nov 28 03:58:49 2022 +0100 Improve physics_scale_colliders demo commit 8cba5942b4995250320c4fc6194d00eab02b3054 Author: Michalis Kamburelis Date: Sun Nov 27 16:56:48 2022 +0100 Fix deprecated hlOn in third_person_navigation example commit c81131f4e1365ade22a14d6d30143db7b5ad31d8 Author: Michalis Kamburelis Date: Sun Nov 27 16:52:41 2022 +0100 Post-merge compilation fix commit 4abee849d6738ff30558b37da300ea324c0b03fb Author: Michalis Kamburelis Date: Sun Nov 27 16:51:26 2022 +0100 Fix more qualified_name commit 6b57526132e4904509e0505aac86462d245500ac Merge: d39e36634 ae34e9010 Author: Michalis Kamburelis Date: Sun Nov 27 16:49:46 2022 +0100 Merge branch 'master' into physics commit d39e36634aa72e83195ec1c6c9e30e56a91a4c50 Author: Michalis Kamburelis Date: Sun Nov 27 16:03:43 2022 +0100 Fix tests compilation after InternalCastleApplicationMode change commit d44aead9e9f2fc354964b8358006e4da0791ff3e Author: Michalis Kamburelis Date: Sun Nov 27 04:57:50 2022 +0100 Indicate that vector is "rotation" by token, not by guessing from property name commit e791a9a6bbabef20d09f3dba53dc2ac4f687a7ae Author: Michalis Kamburelis Date: Sun Nov 27 04:15:41 2022 +0100 Fix deprecated usage in image-to-pascal.lpr commit f902e41bf53a8e0e9cb9b41a4718574045842b24 Author: Michalis Kamburelis Date: Sun Nov 27 04:14:11 2022 +0100 Fix point/line sizes in castle-curves rendering commit 296f72f02dcc1e1d450b9ee96eced2ab7141e29e Author: Michalis Kamburelis Date: Sun Nov 27 04:06:17 2022 +0100 Upgrade deprecated CGE usage commit 02cdcc48e4e27ebf70649310194c1b91d0e4262b Author: Michalis Kamburelis Date: Sun Nov 27 03:57:25 2022 +0100 Remove non-uniform scale on physics body in physics_2d_collisions commit eae65c62e7822a81dfd94d0e0f51fcc2a445a77c Author: Michalis Kamburelis Date: Sun Nov 27 03:52:50 2022 +0100 CastleApplicationMode, enum with 4 options, replaces CastleDesignMode and CastleDesignPhysicsMode This makes it simpler to check (no need to check 2 vars in constructions like "CastleDesignMode and CastleDesignPhysicsMode in [...]"). And the name is more future-proof, it's "simulation" not just "physics". commit c501f383a845f0b44eb12978fc7c3bffbcd8020e Author: Michalis Kamburelis Date: Thu Nov 24 10:54:53 2022 +0100 Collider SizeScale -> simple scalar and require WorldScale to be uniform Because our support for 3D SizeScale and 3D WorldScale was not reliable / obvious. - Each collider had specialized logic how 3D sizes map to particular collider size, and even which dimensions apply to e.g. capsule height or radius. This was smart, but not obvious for user at all, as it's not known what is really the "correct" way to interpret such scale. - The coordinate space was not certain. 3D SizeScale was in local collider space. 3D WorldScale was queried in world scale, but applied in local space. It's more future-proof to just support scale as scalar. When this is not enough, just don't use AutoSize. Also adds a warning when FWorldScale is non-uniform. commit dd5a6459118ad1a6538fe5984e943b51739aca11 Author: Michalis Kamburelis Date: Thu Nov 24 05:20:53 2022 +0100 Add play/stop for application, alternative for play/stop for physics commit 238041c4c3bd78fae30f7b03d96ac80c69754f15 Author: Michalis Kamburelis Date: Thu Nov 24 04:40:05 2022 +0100 Move anchors.png where it should too commit 14198a687e83041156f7884db378ff0842cf63e6 Author: Michalis Kamburelis Date: Thu Nov 24 04:36:59 2022 +0100 Autogenerate all PNG from SVG using Makefile commit c9319ec8b1396c67c162a7dfdeea4896252131db Author: Michalis Kamburelis Date: Thu Nov 24 03:42:09 2022 +0100 Rename PNGs to consistenly show size in filename commit fc3f41da306680043dd9743df7dab8bd8e6f3110 Author: Michalis Kamburelis Date: Thu Nov 24 03:29:16 2022 +0100 Rearrange icons into icons_on_forms, merge fontawesome/ and feathericons/ into this Also move out old stuff to old/ Also move out auto-generated PNGs to exported/ Also remove unneeded multiple versions of SVG for various sizes Also added some missing SVGs from https://feathericons.com/ commit 171bf2b4f50c058b11c080240118180bae692c23 Author: Michalis Kamburelis Date: Thu Nov 24 03:15:54 2022 +0100 anchors to subdir commit 8751c7f3f9ec8707f6de317a2a3c41912e6b798a Author: Michalis Kamburelis Date: Thu Nov 24 03:14:37 2022 +0100 Cleanup icons somewhat: exported PNGs to exported/ subdir commit a59a7490236feaf9b63678e11315bf8157d39e84 Merge: 13b382f97 5fbe97864 Author: Michalis Kamburelis Date: Fri Nov 18 04:05:02 2022 +0100 Merge branch 'master' into physics commit 13b382f9792afe7738a72c87d96f81403601c5b7 Merge: 056d5931e bf8745ca2 Author: Michalis Kamburelis Date: Tue Nov 8 05:17:01 2022 +0100 Merge branch 'master' into physics commit 056d5931e537a90e57c7b5664dcd2708b85ff3dd Author: Michalis Kamburelis Date: Tue Nov 8 03:38:55 2022 +0100 Remove physics from respecting TCastleTransform.Collides boolean, it was inconsistent and so a trap - It was looking at TCastleTransform.Collides, but - not at TCastleTransform.Collides of parents - not at TCastleTransform.Pickable, in case of raycasting It seems better to just ignore this property completely with physics engine. This opens us to future physics layer implementation that would be just independent from these Collides/Pickable properties. Makes plane collider on physics_forces work reliably. commit e0393c780996151e1f72b1c313712cee2ea98d49 Author: Michalis Kamburelis Date: Tue Nov 8 02:45:56 2022 +0100 Change TCastlePlane docs, it's more than an infinite plane, it's half of 3D space commit 0807ff46642c9234036201cd75e87fbc83287c42 Author: and3md Date: Mon Nov 7 12:44:41 2022 +0100 TCastleRigidBody: Fix setting angular velocity. commit f823d463aa61147d48faa33a035dbd51224051ce Author: Michalis Kamburelis Date: Mon Nov 7 03:04:41 2022 +0100 Warning "Mesh not set, so it will not collide" was too eager, silence commit b5caadd5ab9645fd23355bfad6b1924dfb10d8dd Author: Michalis Kamburelis Date: Mon Nov 7 03:04:28 2022 +0100 SetMesh private commit 50ce842fbc96afa6c1c302109f062d067ffc560b Merge: d1946ab9c 7690d9bb9 Author: Michalis Kamburelis Date: Sun Nov 6 22:10:45 2022 +0100 Merge branch 'master' into physics commit d1946ab9c0f3bc70b674a2b3e0643ff53b94c6a4 Author: Michalis Kamburelis Date: Sun Nov 6 22:09:10 2022 +0100 Code cleanup in physics: - InitializeKraft a procedure, TryInitializeColliders->InitializeCollider a procedure (we prefer to not signal failure by return value) - no need for stateMissingFinalization (InitializeCollider can just do the necessary finalization explicitly) - CreateKraftShape should never return nil commit 91e35eee8055451682bfdf915a28998d954717a3 Author: Michalis Kamburelis Date: Sun Nov 6 05:44:16 2022 +0100 FState in [stateNone] -> FState = stateNone commit c6aeb556212ba61bdaf337d55905fb169763fb1c Author: Michalis Kamburelis Date: Sun Nov 6 05:43:09 2022 +0100 Fix mesh and plane forcing rigid body to be static, this can be simpler and more reliable (not dependent on the order of adding rigid body/collider) commit ed1fefec90353db620eb44d73cec9744f7008366 Author: Michalis Kamburelis Date: Mon Oct 31 03:32:47 2022 +0100 Rename to InternalDesigningBegin/End, make XxxEnd called from ParentBeforeDetach commit 3f577bd9e85c2356c4785003618e781205d2f3ab Author: Michalis Kamburelis Date: Mon Oct 31 03:15:25 2022 +0100 Menu items and key shortcuts to play/stop/pause/resume physics commit 303a8743c7adfe19727909622d8988cb8160314d Author: Michalis Kamburelis Date: Mon Oct 31 02:29:55 2022 +0100 Better TCastlePlaneCollider Distance calculation commit 7bdbda368dfc45afe3e9c416176fdb48c296f23f Author: Michalis Kamburelis Date: Mon Oct 31 02:20:57 2022 +0100 Use CalculateScaledDistance for proper plane display commit 8caa37e9ef2fa2587bbb44d4d36abd517b70bdde Author: Michalis Kamburelis Date: Mon Oct 31 02:14:35 2022 +0100 "Show Colliders" is now a checkbox and tries to stay persistent commit ccbd4252dee7dc419349cec90d78a61068c3a06f Author: Michalis Kamburelis Date: Mon Oct 31 01:50:25 2022 +0100 Naming prepared to extend "Simulation" to other things in the future commit 575f30450108a2a078ccb126ff3e519902222cdf Author: Michalis Kamburelis Date: Mon Oct 31 01:16:55 2022 +0100 Use TSavedSelection when changing component class commit 0dde1555a2cfea897937c43c4fdea7d565882202 Author: Michalis Kamburelis Date: Mon Oct 31 01:08:47 2022 +0100 Use TInternalComponentLoadInfo with InternalStringToComponent (after merge fix) commit a15d87843d5d9bd43ad1447801ccb0fe22ca54d9 Merge: 80ec8ddb4 8cfe79c1a Author: Michalis Kamburelis Date: Mon Oct 31 00:57:27 2022 +0100 Merge branch 'master' into physics commit 80ec8ddb4b733d37730202409c3a08bcbbf7305d Author: Michalis Kamburelis Date: Sat Oct 29 03:02:33 2022 +0200 Also disable scale on light gizmo commit f172881d83f56a5467556aa7dc037f42103a895c Author: Michalis Kamburelis Date: Sat Oct 29 02:39:34 2022 +0200 Use InternalIgnoreParentScale for cameras commit e19f4506e0e7db9d1be9e10ea0322b4c2b2544d8 Author: Michalis Kamburelis Date: Sat Oct 29 02:39:25 2022 +0200 Optimize TTransformation.ScaleToIdentity for often case commit 465fa38d75754e5c4874221ef02589f92f9f7236 Author: Michalis Kamburelis Date: Sat Oct 29 02:31:49 2022 +0200 InternalIgnoreParentScale useful for collider visualization commit f280f591bb210bb7da44068a941a0f0baf1d6e3c Author: Michalis Kamburelis Date: Sat Oct 29 02:11:59 2022 +0200 Fix and simplify visualization code - TCastleCollider.UpdateVisualization can easier initialize visualization of Translation,Rotation - also fix box overriding Size - Visualisation -> Visualization (British -> American) commit b6ce62f898813d4241e99693353ecce79312ffe5 Author: Michalis Kamburelis Date: Sat Oct 29 02:11:52 2022 +0200 Fix BigChange assigned commit 849cabd2ea2178da2fa8c3e5e6da7a7101516b02 Author: Michalis Kamburelis Date: Sat Oct 29 01:21:44 2022 +0200 Code conventions cleanups - use TVector3/4.Zero, use PerfectlyEquals as class method commit aa878fcbe4322e1d1e8af2453e9e0df4bef08817 Author: Michalis Kamburelis Date: Sat Oct 29 01:21:10 2022 +0200 Menu items to show/hide all behaviors commit 86b1ecc8227e15fed7b651954f8eb642cda5fff7 Author: Michalis Kamburelis Date: Fri Oct 28 23:40:01 2022 +0200 Fix SameValue comparison in setters to just <>, also fix SetRestitution setter commit e4245cb9f1b8c2b46a6eaa76f24398d2db66f516 Author: Michalis Kamburelis Date: Fri Oct 28 23:26:37 2022 +0200 Backport collider visualization from physics_j branch commit d360dea277211380ee1de7730a8863e7bdab66ef Author: Michalis Kamburelis Date: Fri Oct 28 23:02:04 2022 +0200 Fix examples MaximalLinearVelocity->MaxLinearVelocity commit ca213d253c13fc5424fa14471b8713ea79c6a68a Author: Michalis Kamburelis Date: Fri Oct 28 22:09:03 2022 +0200 Ups, fix back 2 cases (when using Kraft API) back Max->Maximal commit d8ed16abade077f4cd10a6e89e241532ae1c4cab Author: Michalis Kamburelis Date: Fri Oct 28 22:08:07 2022 +0200 Maximal-Max commit 0658730a1dd42fb189b77d6971f6b814c9e7b86d Author: Michalis Kamburelis Date: Fri Oct 28 22:51:16 2022 +0200 Check previous value at transform setters, as ChangedTransform updates physics and may be more costly now Also it follows my own https://castle-engine.io/coding_conventions#_start_a_property_setter_with_if_fxxx_value_then :) commit 0dc65c49b0f22ccb765ec636f1ad06f70e30d34d Author: Michalis Kamburelis Date: Fri Oct 28 22:25:01 2022 +0200 Fixed SizeScale treatment on TCastleCapsuleCollider, to make platformer capsule correct commit b19935547779c2ae2c8a36765dada90d39e6e16e Author: Michalis Kamburelis Date: Fri Oct 28 22:23:48 2022 +0200 No point in calling ChangedTransform when Scale.Abs didn't change, fixes platformer performance commit 7c83f555e4ea0b96d829e79982afd2d3b0e0ea58 Author: Michalis Kamburelis Date: Fri Oct 28 22:02:35 2022 +0200 Better Mode2D docs commit 232c26dad1ad22c49fd63131cbc9b106ed4b003a Author: Michalis Kamburelis Date: Fri Oct 28 16:23:22 2022 +0200 Fix tests after Scale->SizeScale rename commit 42045b1cb0bf44cb2868e93a1f5d9e726277ab1f Author: Michalis Kamburelis Date: Fri Oct 28 15:45:11 2022 +0200 Better Mode2D docs, and Minimal->Min commit 83547e591b1feabac6231d9db2f60a61e745ac17 Author: Michalis Kamburelis Date: Fri Oct 28 15:34:10 2022 +0200 Restore in TCastleCapsuleCollider to look at TotalScale.Y for height scale commit 78d6ca223db9bfe997964dea3156e025e6981ab8 Author: Michalis Kamburelis Date: Fri Oct 28 15:23:04 2022 +0200 Let platformer just use automatic projection calculation commit df8af53746447a2bc9532fe312941ef388851931 Author: Michalis Kamburelis Date: Fri Oct 28 15:21:16 2022 +0200 Update in designs collider Scale -> SizeScale commit 0c9a6d5c5f459be409c461595902a6a38c5a87f9 Author: Michalis Kamburelis Date: Fri Oct 28 15:10:35 2022 +0200 Simplifications and fixes to scaling in physics - FLastUsedWorldScale -> FWorldScale, rename various things to make it clear they operate on WorldScale - collider Scale -> SizeScale, and do not reset it by auto-sizing - TotalScale that connects FWorldScale and FSizeScale - use Approximate3D/2DScale instead of manually-invented approaches to simplify scale in ...physics.inc Also move more private to strict private. Also add prop editors to allow to input 1 float for 3D. commit 3b7cd992183c0205258d5b9c504ba170b3973d6c Author: Michalis Kamburelis Date: Fri Oct 28 11:09:10 2022 +0200 Simplify: remove UpdateCollidersAtRuntime (always true makes sense), remove ShouldUpdatePhysicsObjects (bad idea - we can introduce negative scale in many ways, this safeguard was not good enough) commit 0a76a487a6b9fc0d10a58b01cd0ccd99baa2e526 Author: Michalis Kamburelis Date: Thu Oct 27 14:39:01 2022 +0200 Visualize when physics simulation is in progress commit b824757171769ec968a7377fefc7ad6d38af4fcc Merge: 3d6de7897 f191272da Author: Michalis Kamburelis Date: Thu Oct 27 03:26:56 2022 +0200 Merge branch 'master' into physics commit 3d6de78975784933438d69ab2af8f34ebf22fbda Merge: 93b902155 e825c3275 Author: Michalis Kamburelis Date: Thu Oct 27 00:15:11 2022 +0200 Merge branch 'master' into physics commit 93b9021558f9e3a5a74cdd63036924a5c490c0b4 Author: Michalis Kamburelis Date: Tue Oct 25 15:04:26 2022 +0200 Delphi fix (255 string literals) commit 698f16b489fdb69acfc1c7f2d82832788a2594ae Merge: 232bc81be 806d3e264 Author: Michalis Kamburelis Date: Mon Oct 24 17:22:21 2022 +0200 Merge branch 'master' into physics commit 232bc81be60b071c9adcfaf3a9351de16da139eb Merge: 123dfd21f c7c324b21 Author: Michalis Kamburelis Date: Mon Oct 24 06:28:37 2022 +0200 Merge branch 'master' into physics commit 123dfd21f1b914ec26594457d65b0ed9ecfbbe81 Merge: 8b4929eb3 47f26ca5f Author: Michalis Kamburelis Date: Mon Oct 24 05:35:14 2022 +0200 Merge branch 'master' into physics commit 8b4929eb3c1282ef563bd31b230947c1fe637a76 Author: Michalis Kamburelis Date: Sun Oct 23 02:25:50 2022 +0200 physics_forces add shadows to demo commit e54f978f6e8f16fe133a3fc08e0da3d4340e85e7 Author: Michalis Kamburelis Date: Sun Oct 23 02:19:08 2022 +0200 Warn at non-identity transformation of Viewport.Items commit 197c327f9f16c29ca064c75957989c219d005299 Author: Michalis Kamburelis Date: Sun Oct 23 02:11:04 2022 +0200 Dropping more boxes button, TCastleTransform.FindAllBehaviors utility commit 7abb7873b75e65f093c87104c28bc2faae3a0150 Author: Michalis Kamburelis Date: Sat Oct 22 23:53:34 2022 +0200 Improve code in UpdateLockRotation/Translation: lookup table for flags, utility KraftForceUpdatingReadyBody commit 9969b3380e4868062fa97d41c37ed2553b2d167c Author: Michalis Kamburelis Date: Sat Oct 22 23:31:36 2022 +0200 TSavedSelection also saves/restores CurrentViewport commit 5b9093fb54905803c59ca6c7f69f9243c6b20c68 Author: Michalis Kamburelis Date: Sat Oct 22 05:29:34 2022 +0200 Drag TCastleTransform with Ctrl to preserve world transform commit 447b0c2af1f50644ee8f581b8c864b3d8fa2947c Author: Michalis Kamburelis Date: Sat Oct 22 05:29:08 2022 +0200 Improve physics_explosion - better terrain, boxes layout commit 16ee1cd202f2323e917e33ded53f9cbebb338191 Author: Michalis Kamburelis Date: Sat Oct 22 05:03:27 2022 +0200 Explosion demo - use ApplyImpulse to throw stuff around, and show collisions on terrain commit ed1fb5f5901788c5062bff0adec9db56562ffa45 Author: Michalis Kamburelis Date: Sat Oct 22 04:50:20 2022 +0200 Make TCastleTerrain collide using TCastleMeshCollider commit 579199da1fcb15a3938fc31ccce8b8fc17940a09 Author: Michalis Kamburelis Date: Sat Oct 22 04:49:33 2022 +0200 "Cannot restore selection" can happen in valid cases, demote to just WritelnLog commit 6c8210a13ab93700a7a5e9f47de25a1be14d1eba Author: Michalis Kamburelis Date: Sat Oct 22 03:00:16 2022 +0200 CASTLE_LOG_PHYSICS_DROPS_FRAMES define, to remove log and related local var commit 7b01dbb662f115b517143855fc3d97feffbd6cb0 Author: Michalis Kamburelis Date: Sat Oct 22 02:57:07 2022 +0200 Move constructor/destructor to be first in implementation commit 4434d0d594b1533bd12b39065778b7c6094a3b7c Author: Michalis Kamburelis Date: Sat Oct 22 01:38:35 2022 +0200 Comment out "Max physics ticks..." log commit e7671de94ed98aeb84f02699cfc038fa39f20acc Author: Michalis Kamburelis Date: Sat Oct 22 01:36:24 2022 +0200 Fix using RayCast in examples/third_person_navigation commit 5a88be6fc0c0bcb76c37e8aab63cf5a14d6901f3 Author: Michalis Kamburelis Date: Sat Oct 22 01:06:37 2022 +0200 Last ParentChanged->ParentAfterAttach commit 9d5a778837f672a65c0ff5f401bade56b794a54b Author: Michalis Kamburelis Date: Sat Oct 22 00:46:10 2022 +0200 Fix third_person_navigation avatar being too high ( I accindetally committed design with AutoSize=false on TCastleCapsuleCollider due to a bug I made (and already fixed) on TCastleCapsuleCollider that set AutoSize to false on it in constructor. ) This AutoSize was changed to false in https://github.com/castle-engine/castle-engine/commit/c0590bce2da41684e8b42aff72337ef1dd6dfe8a , and I caught and fixed the bug in next commit https://github.com/castle-engine/castle-engine/commit/598cf67f474045107a876c8e6f803950548d9291 . commit 12cf680318e8b753af6724388cb63b36c64c1e51 Author: Michalis Kamburelis Date: Fri Oct 21 12:47:51 2022 +0200 For now restore Scale reset in TCastleCollider.CalculateSizeCore commit 6b156c6c72f1b03331201ee0a141047700b114a0 Author: Michalis Kamburelis Date: Fri Oct 21 10:59:20 2022 +0200 Restore camera after physics stop commit 17d7d16cd42b4a3f94546183fe14326b5ad21dbf Author: Michalis Kamburelis Date: Fri Oct 21 10:53:36 2022 +0200 More docs commit a4d9b2f8287043542ba82394b31d94a5db3e1a4a Author: Michalis Kamburelis Date: Fri Oct 21 10:53:16 2022 +0200 Fix Mass and Density being applied immediately commit 2dd960cd25fd9a8c0c4475b3846d4a6b7f3eb696 Author: Michalis Kamburelis Date: Fri Oct 21 09:49:41 2022 +0200 Save/restore selection around physics stop, generalizing previous undo logic commit 20a98d93a51c75df4ac9f09f14da8c2e2031e860 Author: Michalis Kamburelis Date: Fri Oct 21 09:48:52 2022 +0200 FShouldUpdatePhysicsObjects is a bad idea, mark with TODO commit 598cf67f474045107a876c8e6f803950548d9291 Author: Michalis Kamburelis Date: Thu Oct 20 13:48:19 2022 +0200 Fix resetting AutoSize in constructor of sphere/capsule collider commit c0590bce2da41684e8b42aff72337ef1dd6dfe8a Author: Michalis Kamburelis Date: Thu Oct 20 04:22:34 2022 +0200 Show again enemies commit f61512d394a7ec105b7b12721855720b6dd46286 Author: Michalis Kamburelis Date: Thu Oct 20 04:22:15 2022 +0200 Improve castlethirdpersonnavigation.pas: do not block navigation at design-time commit 5c3e49f2e4a4820c46a27b3dd9d46a1084eec98f Author: Michalis Kamburelis Date: Thu Oct 20 04:04:55 2022 +0200 Autotest that we don't make unnecessary warning when resolving Mesh property from design commit f2e7b7b41aa21ca770c04b52be25a5242ef6c40c Author: Michalis Kamburelis Date: Thu Oct 20 04:00:06 2022 +0200 Remove accidental 2nd copy of castle-data:/level.gltf commit 7466818a26cc1f2859a313befce5e64c9b928340 Author: Michalis Kamburelis Date: Thu Oct 20 03:58:33 2022 +0200 Better warnings when assigning TCastleMeshCollider.Mesh commit 72b16dcc75f9ad0d17b9156df08d6afab47731ea Author: Michalis Kamburelis Date: Thu Oct 20 03:48:22 2022 +0200 Remove TRigidBodyList, causes warnings and is useless now commit eb84804991c4e0db1f88c6357f0dd47793d12ae1 Author: Michalis Kamburelis Date: Thu Oct 20 03:21:15 2022 +0200 Rename and reattach TMeshColliderScenePropertyEditor -> TMeshColliderMeshPropertyEditor commit d8f3b94d03aced1e4019713e7f08f14b2e737a1d Author: Michalis Kamburelis Date: Thu Oct 20 03:06:19 2022 +0200 Add TCastleMeshCollider.DoubleSided, default false, for speed commit 3ad2f632b61bf61694710b5c9597f80c254c93f2 Author: Michalis Kamburelis Date: Thu Oct 20 02:57:26 2022 +0200 Fix implementation order to be similar to interface, TCastleCapsuleCollider and mesh were too high commit 72dadd47917f6e489cd517168a41994e41cb483e Author: Michalis Kamburelis Date: Thu Oct 20 02:53:46 2022 +0200 Various sizing fixes and improvements - Autotests for auto-sizing, - expose CalculateSize, - document AutoSize not too eager, document - and fix defaults for various colliders, - reset Scale at CalculateSize commit 32ddda68055d68c5a16852d428b906de6fa05959 Author: Michalis Kamburelis Date: Wed Oct 19 12:44:42 2022 +0200 Use and document better ParentAfterAttach commit b517821ff0559d0c93c058a756c1febb5a32c86f Author: Michalis Kamburelis Date: Wed Oct 19 11:53:52 2022 +0200 Fix using TCastleMeshCollider.Mesh, not Scene commit a58b273a2de47cf8586f3347867a8a64cf9ac57e Author: Michalis Kamburelis Date: Wed Oct 19 11:50:22 2022 +0200 MinAbsVectorCoord for plane collider commit 8f1fe35712afc2cb6b6bbaf12ecd85b1eb7ce300 Author: Michalis Kamburelis Date: Wed Oct 19 11:41:46 2022 +0200 protected virtual ForceStaticBody, use ArrayContainsString for PropertySections commit 623bf2d9278f0571caceb7f9db275952e4e9b79c Author: Michalis Kamburelis Date: Wed Oct 19 10:59:38 2022 +0200 Many formatting and renames to make API a bit better - Move deprecated colliders to castletransform_physics_deprecated.inc - ContinuousCD -> ContinuousCollisionDetection (longer but more obvious, and connects with CollisionDetection) - TCastleMeshCollider.Scene -> Mesh (connects with HasColliderMesh etc., makes it more obvious it's not just for TCastleScene) Old TCastleMeshCollider.Mesh -> FKraftMesh - Check FMesh.HasColliderMesh - CollisionDetectionType->CollisionDetection, cdtDiscrete/Continuous -> cdDiscrete/Continuous - Consistent empty lines: 1 empty line before public/published item with component, otherwise none - Remove TConvexHullCollider comment (not maintained anymore, presents old colliders approach) - Improve Mode2D and colliders comments, WakeUp - TCastleRigidBodyState->TState, simple stateXxx enums - Comment out Sleep - TCastlePlaneCollider uses LocalBoundingBox (consistent) and MaxAbsVectorCoord commit 7dab1b89fac274e158872ccef38bcfcdff09b506 Merge: dc41a8ee2 3098197de Author: Michalis Kamburelis Date: Wed Oct 19 09:19:19 2022 +0200 Merge branch 'master' into physics commit dc41a8ee2e99138442dfc2a4929e6652313f5c0f Author: Michalis Kamburelis Date: Thu Oct 13 06:01:42 2022 +0200 Workaround capturing mouse look after shoot - in physics_3d_shooter too commit 13210473f70a67b6dfcf2570efcb6400c4f42c7e Merge: e27d2225f 9047e2010 Author: Michalis Kamburelis Date: Thu Oct 13 05:58:57 2022 +0200 Merge branch 'master' into physics commit e27d2225fbd0c24f5d1df473199abe9690bfac5d Author: Michalis Kamburelis Date: Sat Oct 8 02:02:24 2022 +0200 Update collider size when changing properties like TCastleSphere.Radius commit 470cba49b727fce1caf45bbb50b6fd456420ffa7 Author: Michalis Kamburelis Date: Sat Oct 8 02:01:51 2022 +0200 Fix indent commit 00bf21b6019225d984b683089282720c56badf54 Author: Michalis Kamburelis Date: Sat Oct 8 01:29:43 2022 +0200 Durring->During commit d13e2e902e7cce74f89ec7bc6891a7f1315f78b8 Merge: c03854379 124738ef7 Author: Michalis Kamburelis Date: Sat Oct 8 01:28:46 2022 +0200 Merge branch 'master' into physics commit c0385437903b7a1f7b5747f8ad86598666a5741b Author: Michalis Kamburelis Date: Fri Oct 7 17:49:15 2022 +0200 Forcefully create with krbtStatic if collider doesn't support dynamic commit e5ebb3e5665fcfff612f219ce79a9dbde9ef4a74 Author: Michalis Kamburelis Date: Fri Oct 7 17:49:08 2022 +0200 Improve comment commit 066b2ecd2f27bae4b8594c778b58d7dc33d3265e Merge: 0d426f51a ff239dbbd Author: Michalis Kamburelis Date: Fri Oct 7 15:41:56 2022 +0200 Merge branch 'master' into physics commit 0d426f51a5db68142c0cb1bc4c9ae0d7c91194ee Merge: f5be5dd72 941cab5bc Author: Michalis Kamburelis Date: Fri Oct 7 03:24:04 2022 +0200 Merge branch 'master' into physics commit f5be5dd72fe4e4b47f72d06f0bb06e0a4c7180b3 Merge: 31b4d85e6 5c6e8bb8d Author: Michalis Kamburelis Date: Thu Oct 6 16:16:29 2022 +0200 Merge branch 'master' into physics commit 31b4d85e6f5ecd2dbbeb2e0049d7d9482472ffaf Merge: a92512a8a 71a8b63ba Author: Michalis Kamburelis Date: Thu Oct 6 03:27:10 2022 +0200 Merge branch 'master' into physics commit a92512a8a0d20c14e1d650ba88fb6bd4cb9a8d3d Merge: 6998109a9 343fb757c Author: Michalis Kamburelis Date: Tue Oct 4 02:42:16 2022 +0200 Merge branch 'master' into physics commit 6998109a963900863a6e0c04b26e54b40dae02b3 Merge: 8f6b05daf 08f10a18a Author: Michalis Kamburelis Date: Mon Oct 3 22:39:42 2022 +0200 Merge branch 'master' into physics commit 8f6b05dafca6c447e6b01e7b8e386b25f21e1a43 Merge: 110105533 7e66ebac6 Author: Michalis Kamburelis Date: Mon Oct 3 16:03:51 2022 +0200 Merge branch 'master' into physics commit 110105533fa1f5c3770ba51bd938a738d4821f2e Author: and3md Date: Mon Oct 3 15:20:15 2022 +0200 Editor: Fix opening another design while physics simulation. commit 0c89d2c72bd050135331d6f54ef638450e48a529 Author: and3md Date: Mon Oct 3 14:30:29 2022 +0200 One more missed identation bug in basic physics classes. commit 2953026f373c50e576e6787e6461e91dd06d2ff0 Author: and3md Date: Mon Oct 3 14:12:17 2022 +0200 Fixed indentation of basic physics classes. commit 893b167470cc7c98a4c9a62ed5a8f6f13596ba2c Merge: 25ef9798c 0339d44b9 Author: Michalis Kamburelis Date: Mon Oct 3 12:28:03 2022 +0200 Merge branch 'master' into physics commit 25ef9798c3b9e8b12e54b4189819252be27b05ed Merge: 4a2898fd9 fc3ef5e8f Author: Michalis Kamburelis Date: Mon Oct 3 05:39:33 2022 +0200 Merge branch 'master' into physics commit 4a2898fd9695fe6ef8a8ddf14966093dcfa687d3 Merge: 016737f71 4cc0f7d86 Author: Michalis Kamburelis Date: Mon Oct 3 05:04:15 2022 +0200 Merge branch 'master' into physics commit 016737f715c62bbdf44bef9581aa073af72efc58 Merge: 734e131df 575452f57 Author: Michalis Kamburelis Date: Sun Oct 2 04:36:10 2022 +0200 Merge branch 'master' into physics commit 734e131df97e487cf912277ebf1cd85940996fe3 Merge: caf80f898 93f5ff5a6 Author: Michalis Kamburelis Date: Sun Oct 2 03:48:11 2022 +0200 Merge branch 'master' into physics commit caf80f8980782e0895a59f77af859cf76ff35c47 Author: Michalis Kamburelis Date: Fri Sep 30 18:04:39 2022 +0200 Forgot rigid body on 1 box commit 75b9407feb031f2615d105b7989eb06b16b16eef Merge: f76cf8cea 5636ef20f Author: Michalis Kamburelis Date: Thu Sep 29 12:38:48 2022 +0200 Merge branch 'master' into physics commit f76cf8cea116acc9ee522f51baaa2880cff85294 Author: Michalis Kamburelis Date: Thu Sep 29 10:55:48 2022 +0200 Fix after merge, actions were missing commit f6e0c459e5976ae6f59f8d2c0e74076309566a3c Merge: 604048a86 e028f5529 Author: Michalis Kamburelis Date: Thu Sep 29 10:34:19 2022 +0200 Merge branch 'master' into physics commit 604048a867d07f2949c09d776f01482645149fef Merge: d55acdde5 8a8956428 Author: Michalis Kamburelis Date: Tue Sep 27 23:44:48 2022 +0200 Merge branch 'master' into physics commit d55acdde5aff4ae77ae07b4369b858e8078d97bf Author: and3md Date: Tue Sep 27 13:43:20 2022 +0200 Fixed changing locked rotation/translation axes. commit 86fd22824c91cb9dee0732e21c24348d24a6a89c Author: Michalis Kamburelis Date: Tue Sep 27 14:02:39 2022 +0200 Improve docs of AddTorque, AngularVelocity and friends Use AddTorque in Update in physics_forces. commit ea9febdbffe94c4d57507453cc72b28dfe69543b Author: Michalis Kamburelis Date: Tue Sep 27 04:35:05 2022 +0200 Demo to interactively test AddForce and friends commit 89030e6a2a9a0e86b02ed5260e24720387b2e658 Author: Michalis Kamburelis Date: Tue Sep 27 03:25:17 2022 +0200 Fix tab order for edit commands commit a693b4d71c6e94d2559f12e659d9b077e4691474 Author: Michalis Kamburelis Date: Tue Sep 27 03:25:08 2022 +0200 Fix parenthesis commit c6758ca81b7739fa3d2ed6d906b45918fbc3615e Author: Michalis Kamburelis Date: Tue Sep 27 02:54:17 2022 +0200 "CastleDesignMode = false" -> "not CastleDesignMode" commit 039bf60f089b3f9a6e097ff37a3fcf367eb67dc3 Author: Michalis Kamburelis Date: Tue Sep 27 02:43:36 2022 +0200 Fix indentation commit 3ba87014507228e5e8191a159f1a911c19ad8b77 Author: Michalis Kamburelis Date: Tue Sep 27 02:42:46 2022 +0200 Improve docs of AddForce and friends (and add many TODOs to make it better) commit 00fd306ed036ba261cbe9405019843058a1a3cf0 Author: Michalis Kamburelis Date: Mon Sep 26 13:50:47 2022 +0200 Testing CollisionDetectionType = cdtContinuous commit 1619fa5aaf092d1fa055395655e045388003cde6 Author: and3md Date: Tue Aug 2 16:04:00 2022 +0200 Fix typos. commit 2039df77fc78d54d41c7a222184d7b48a3538019 Author: and3md Date: Tue Aug 2 15:54:44 2022 +0200 Editor physics simulation: added info to stop simulation before creating new design. commit 1c5b041ec5d5a088d7e1133d274651cc858d919e Author: and3md Date: Tue Aug 2 15:41:06 2022 +0200 Editor physics simulation: warning before save when simulation is not stoped. commit 0aa121af385b89e0e2fe909c4c086c9cbbd4d370 Author: and3md Date: Tue Aug 2 15:17:53 2022 +0200 Editor physics simulation: added info to stop simulation before close editor by Quit menu item. commit 39dab76a437734e284d0a907bc72814ab1b92fbc Author: and3md Date: Tue Aug 2 15:10:10 2022 +0200 Editor physics simulation: added info to stop simulation before switch project. commit 30010711917a52dc0b1e991624a0b40b9163da59 Author: and3md Date: Tue Aug 2 15:04:32 2022 +0200 Editor physics simulation: added info to stop simulation before open other design. commit d412b9607bfe8a1918734085dee91903340f865e Author: and3md Date: Tue Aug 2 15:01:55 2022 +0200 Editor physics simulation: added info to stop simulation before close design. commit 2b1b72414666ba5798b5a63966a80ec7d71c10a7 Author: and3md Date: Tue Aug 2 14:53:53 2022 +0200 Editor physics symulation: added info to stop simulation before close the editor. commit a369e7bf6b08345ecbc4dc8dad01c94f57258868 Author: and3md Date: Tue Aug 2 14:44:08 2022 +0200 Fix comments about CCD. commit 5bb00caf8857c1a42eb0c2ff472d9b94a7a5cf3c Author: and3md Date: Tue Aug 2 14:40:32 2022 +0200 Fix continous collision detection. commit 91d1cbefcd0647e0a677c65f8ef25c6c52ad0f5f Author: Michalis Kamburelis Date: Mon Sep 26 12:55:47 2022 +0200 Testing BulletRigidBody.Gravity := false commit 5b333ca32de608b256ebd2847687c15d3df6ef94 Author: Michalis Kamburelis Date: Mon Sep 26 12:55:32 2022 +0200 Remove accidental unused rigid body commit a7ed3225306ae430b67c294d2a8a981e52684d89 Author: Michalis Kamburelis Date: Mon Sep 26 03:45:43 2022 +0200 Demo of shooting stuff in 3D commit 05d034e5bd6b84c1261459b0d5b6cfe9f87ca991 Author: Michalis Kamburelis Date: Mon Sep 26 02:52:19 2022 +0200 More: Upgrade to use new advised 2d projection settings - near and far at 0, origin at 0.5 0.5 commit 4b2c6b7cefbdd56b76f391b2636c3d9ed4a8e7b2 Author: Michalis Kamburelis Date: Mon Sep 26 02:47:26 2022 +0200 Upgrade to use new advised projection settings - near and far at 0, origin at 0.5 0.5 commit 5b6b97f7561bf4d40ea20d6c2673e9f6df66a204 Author: Michalis Kamburelis