Physics merge (pull request with 552 commits)! See you this Saturday on our open meeting!

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Physics forces visualization

After lots of work from Andrzej Kilijański and myself (started back in February this year), the big new physics features have landed! They are merged to the master branch of our Castle Game Engine now.

A full news announcement will be released once I’ll get some sleep :), short version:

  • new components to setup rigid bodies / colliders (also in the editor),

  • forces API,

  • 3rd-person navigation improvements to also be able to use physics,

  • buttons to run simulation from editor,

  • and much more…

Preliminary new (rather short now) docs are here.

I could direct you to the list of commits in the PR, but it’s too big to browse nicely on GitHub, so let me try to crash our website by pasting the result of git log master..physics > physics-log.txt below 🙂

And remember we have a 4th open meeting this Saturday. The meeting will take place at the usual hour (15:00 UTC) on our Discord. You can go to the meeting already and click there “Interested” and add it to your calendar. See you there! I will of course, among other things, present the new physics.

And now:

Notable Replies

  1. Crashed my e-mail :smiley: It couldn’t display the forum link no matter what

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