Gamejam game using Blender and Castle Game Engine – “Lynch”

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"Lynch" gamejam game
"Lynch" gamejam game - in Castle Game Engine editor
"Lynch" gamejam game - in Castle Game Engine editor
"Lynch" gamejam game - planting trees
"Lynch" gamejam game - in Blender
"Lynch" gamejam game
"Lynch" gamejam game - in Blender

We held a gamejam in our Cat-Astrophe Games studio this Friday and I decided to make a short “walking simulator” game to refresh my Blender skills and of course test that the result works in Castle Game Engine!

The resulting game is on https://github.com/michaliskambi/lynch . It’s very much unfinished, I overestimated what I can do in a short amount of time — but I also learned a lot: using Archimesh, using Geometry Nodes, and generally I think I managed to made OKayish 3D model of a house + surroundings with reasonable proportions in game.

Enjoy the screens and (really trivial) code 🙂

P.S. The prominent pretty 3D asset comes from Bronze figurine of Cthulhu, from Sketchfab, by Jedi2583.

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