As part of Castle Game Engine 7.0, we want to create a new behavior that will be a highly-customizable component that can perform typical enemy intelligence (moving, attacking) in 3D games.
More details in about our plans here.
Today, presenting work-in-progress by Alya Vaneskehyan (a 3D graphic artist from Cat-astrophe Games studio) on a new enemy, a cyber-punkish styled robot. The robot features both short-range (melee) and long-range (shooting) attack possibilities, since we want to demo them both 🙂
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