Announcing a variety of documentation and website improvements:
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For starters, we prepared slides highlighting Castle Game Engine features and plans. These are a nice summary of what we do and why. Just 11 slides, deliberately a short presentation. I very recommend to read and share it with everyone who may be interested in our engine!
It has been prepared for Nicholas Polys to present our engine at SIGGRAPH 2024 highlights.
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We have a big new section about “Baking Lighting” in our Blender documentation. This is a very powerful Blender feature, and it naturally works great in combination with our engine. We hope that this documentation helps you use it (there are a few “tricky” things to click during the process). It is accompanied with screenshots and sample model using it, in demo-models/blender/baking_lighting.
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Inspired by a topic on our Discord, I added a section Variant records and related concepts to our modern Object Pascal introduction.
It describes 3 Pascal features, all with examples:
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We added a search box to our documentation, relying on DuckDuckGo (a privacy-friendly search engine that I use, instead of Google, for many years now, and don’t look back 🙂 ). It’s a simple search box that you can find at the bottom of the left sidebar on any page within the “Documentation” section. It searches everything in our domain that was indexed — docs, API reference, and even forum.
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We updated and simplified our page about X3D. We tried to make it more streamlined and focus on important things (it’s an open standard and we use X3D nodes for everything). We hope this is simpler to digest than the previous version, which was complicated, at some points needlessly (e.g. most people by now probably don’t care about VRML).
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We improved our roadmap, clearly distinguishing what we plan to do for 7.0.
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A shout out to Reddit users: did you know we have a place to talk about Castle Game Engine on Reddit? Join there and feel welcome to talk about the engine. Eugene Loza reposts our news there, you can jump-in and comment on any news, or just start a new topic about anything you’d like.
Start the discussion at Castle Game Engine Forum