New example space_shooter: space ship shooting rockets, destroying rocks, flying on a tiling backgroundPosted on August 11, 2024 by michalis Enjoy a new example in our engine: examples/space_shooter. Features: Space ship (click anywhere on the screen, or use arrows, to move it). Background (drawn efficiently as one quad, with texture repeating to infinity). Rockets (fired by the player’s cannons). Each rocker has a collider and can detect when it hit an enemy. Rocket can be “armed” (destroys enemies) or “not” (just a ball that bounces off enemies). Enemies, played by the Mighty Rotating Rocks! They just move slowly towards the player. You can shoot them to destroy. Technically: The player is just a TCastleScene inside a TCastleViewport, with input events handled in TViewMain. Using TCastleComponentFactory to create rockets and rocks. Each of them is defined by a reusable design. Using behaviors to define various behaviors of rocks and rockets. Using physics to handle collisions between rockets and rocks. Special component TTilingBackground to draw a background that (seems to) repeat to infinity. This is a reworked version of an old example background_tiling. Share this:FacebookTwitterLinkedInRedditEmail