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There’s a gift at the end of this news post 🙂
Almost a month ago (time flies fast!), I did a presentation at Pascal Cafe 2025, an annual FPC / Lazarus conference organized by Blaise Pascal Magazine. This time, I didn’t pick one topic for my talk, I decided to showcase a number of cool engine features. The common theme is “you can use the engine to make games for any platform, from any data, using any authoring software and workflow”.
Here are the the presentation slides: https://castle-engine.io/pascalcafe2025
After an introduction to the engine, I talked about:
- New web target development. (More information about progress on this in next news.)
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New IFC format support. (Again, we have more to say here, and it deserves a separate news post coming soon.)
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3D scanning workflow, using your phone and Scaniverse, Polycam, glTF support, some cleanup in Blender and in the end naturally we load the environment into a Pascal application developed using our Castle Game Engine. Room interior, building exterior, asset like a cup or furniture… lots of 3D things with various sizes can be scanned, even with the simple Android / iPhone in your pocket. A very simple result is in this demo application.
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Our mORMot 2 integration example, which we already announced on this blog: Collaborative online editing of 3D world using Castle Game Engine and mORMot2.
Aaaaand…. One thing that I shown, and now I want to share it publicly, is I believe very cool: you can now play “The Unholy Society” online, in your web browser, for free. This is a game originally developer for Steam, Nintendo Switch, iOS and Android. Thanks to our web support, we could just recompile it and it works on the web!
So just play “The Unholy Society” now by clicking here.
Please enjoy it all and we appreciate if you can support us on Patreon. Thank you!
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