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Our build tool got a few minor improvements/fixes lately:
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Build tool now supports executable_permissionattribute to package some additional files with Unix executable bit set. In general useful by applications that have more than 1 executable. Used now by view3dscene manifest so that it packagestovrmlx3dbinary with executable permissions.
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Build tool now warns if you try to use absolute path in search_paths in CastleEngineManifest.xml . This is almost always a mistake, you want to use relative paths. 
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Many updates to CastleEngineManifest.xml docs. 
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Fixes to castle-engine generate-program.On Windows, we need to use stricter wildcard matching in CastleFindFiles, so that "*.pas"does not match files like"bla.pas~~~something"(by default, Windows API, used by PascalFindFirst/FindNext, only looks at 3 first characters of the extension).
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Various improvements to our Makefileand Jenkins to just rely on the build “all across the board” and not use some shell scripts.
 
    
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